+/* values for graphics/sounds action types */
+#define MM_ACTION_DEFAULT 0
+#define MM_ACTION_WAITING 1
+#define MM_ACTION_FALLING 2
+#define MM_ACTION_MOVING 3
+#define MM_ACTION_DIGGING 4
+#define MM_ACTION_SNAPPING 5
+#define MM_ACTION_COLLECTING 6
+#define MM_ACTION_DROPPING 7
+#define MM_ACTION_PUSHING 8
+#define MM_ACTION_WALKING 9
+#define MM_ACTION_PASSING 10
+#define MM_ACTION_IMPACT 11
+#define MM_ACTION_BREAKING 12
+#define MM_ACTION_ACTIVATING 13
+#define MM_ACTION_DEACTIVATING 14
+#define MM_ACTION_OPENING 15
+#define MM_ACTION_CLOSING 16
+#define MM_ACTION_ATTACKING 17
+#define MM_ACTION_GROWING 18
+#define MM_ACTION_SHRINKING 19
+#define MM_ACTION_ACTIVE 20
+#define MM_ACTION_FILLING 21
+#define MM_ACTION_EMPTYING 22
+#define MM_ACTION_CHANGING 23
+#define MM_ACTION_EXPLODING 24
+#define MM_ACTION_BORING 25
+#define MM_ACTION_BORING_1 26
+#define MM_ACTION_BORING_2 27
+#define MM_ACTION_BORING_3 28
+#define MM_ACTION_BORING_4 29
+#define MM_ACTION_BORING_5 30
+#define MM_ACTION_BORING_6 31
+#define MM_ACTION_BORING_7 32
+#define MM_ACTION_BORING_8 33
+#define MM_ACTION_BORING_9 34
+#define MM_ACTION_BORING_10 35
+#define MM_ACTION_SLEEPING 36
+#define MM_ACTION_SLEEPING_1 37
+#define MM_ACTION_SLEEPING_2 38
+#define MM_ACTION_SLEEPING_3 39
+#define MM_ACTION_AWAKENING 40
+#define MM_ACTION_DYING 41
+#define MM_ACTION_TURNING 42
+#define MM_ACTION_TURNING_FROM_LEFT 43
+#define MM_ACTION_TURNING_FROM_RIGHT 44
+#define MM_ACTION_TURNING_FROM_UP 45
+#define MM_ACTION_TURNING_FROM_DOWN 46
+#define MM_ACTION_SMASHED_BY_ROCK 47
+#define MM_ACTION_SMASHED_BY_SPRING 48
+#define MM_ACTION_EATING 49
+#define MM_ACTION_TWINKLING 50
+#define MM_ACTION_SPLASHING 51
+#define MM_ACTION_HITTING 52
+