-#define IS_MOVING(x,y) (MovPos[x][y] != 0)
-#define IS_BLOCKED(x,y) (Tile[x][y] == EL_BLOCKED)
-#define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
-#define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
-
-#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
+#define IS_MOVING(x, y) (MovPos[x][y] != 0)
+#define IS_BLOCKED(x, y) (Tile[x][y] == EL_BLOCKED)
+#define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
+#define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)