-#define GFX_START_MIRRORSCREEN 0
-#define GFX_END_MIRRORSCREEN 191
-#define GFX_START_PSEUDO 192
-#define GFX_END_PSEUDO 255
-#define GFX_START_MIRRORFONT 256
-#define GFX_END_MIRRORFONT 511
-#define GFX_START_MIRRORDF 512
-#define GFX_END_MIRRORDF 767
-
-#define NUM_TILES 512
-
-/* graphics from "MirrorScreen" */
-#define GFX_EMPTY (-1)
-/* row 0 (0) */
-#define GFX_MIRROR_START 0
-#define GFX_MIRROR GFX_MIRROR_START
-#define GFX_MIRROR_00 (GFX_MIRROR_START + 0)
-#define GFX_MIRROR_01 (GFX_MIRROR_START + 1)
-#define GFX_MIRROR_02 (GFX_MIRROR_START + 2)
-#define GFX_MIRROR_03 (GFX_MIRROR_START + 3)
-#define GFX_MIRROR_04 (GFX_MIRROR_START + 4)
-#define GFX_MIRROR_05 (GFX_MIRROR_START + 5)
-#define GFX_MIRROR_06 (GFX_MIRROR_START + 6)
-#define GFX_MIRROR_07 (GFX_MIRROR_START + 7)
-#define GFX_MIRROR_08 (GFX_MIRROR_START + 8)
-#define GFX_MIRROR_09 (GFX_MIRROR_START + 9)
-#define GFX_MIRROR_10 (GFX_MIRROR_START + 10)
-#define GFX_MIRROR_11 (GFX_MIRROR_START + 11)
-#define GFX_MIRROR_12 (GFX_MIRROR_START + 12)
-#define GFX_MIRROR_13 (GFX_MIRROR_START + 13)
-#define GFX_MIRROR_14 (GFX_MIRROR_START + 14)
-#define GFX_MIRROR_15 (GFX_MIRROR_START + 15)
-#define GFX_MIRROR_END GFX_MIRROR_15
-/* row 1 (16) */
-#define GFX_GRID_STEEL_START 16
-#define GFX_GRID_STEEL GFX_GRID_STEEL_START
-#define GFX_GRID_STEEL_00 (GFX_GRID_STEEL_START + 0)
-#define GFX_GRID_STEEL_01 (GFX_GRID_STEEL_START + 1)
-#define GFX_GRID_STEEL_02 (GFX_GRID_STEEL_START + 2)
-#define GFX_GRID_STEEL_03 (GFX_GRID_STEEL_START + 3)
-#define GFX_MCDUFFIN_START 20
-#define GFX_MCDUFFIN GFX_MCDUFFIN_START
-#define GFX_MCDUFFIN_RIGHT (GFX_MCDUFFIN_START + 0)
-#define GFX_MCDUFFIN_UP (GFX_MCDUFFIN_START + 1)
-#define GFX_MCDUFFIN_LEFT (GFX_MCDUFFIN_START + 2)
-#define GFX_MCDUFFIN_DOWN (GFX_MCDUFFIN_START + 3)
-#define GFX_EXIT_CLOSED 24
-#define GFX_EXIT_OPENING_1 25
-#define GFX_EXIT_OPENING_2 26
-#define GFX_EXIT_OPEN 27
-#define GFX_KETTLE 28
-#define GFX_EXPLOSION_KETTLE 29
-/* row 2 (32) */
-#define GFX_PRISM 32
-#define GFX_WALL_SEVERAL 33
-#define GFX_WALL_ANIMATION 34
-#define GFX_BLOCK_WOOD 36
-#define GFX_BOMB 37
-#define GFX_FUSE_ON 38
-#define GFX_FUSE_OFF 39
-#define GFX_GATE_STONE 40
-#define GFX_KEY 41
-#define GFX_LIGHTBULB_OFF 42
-#define GFX_LIGHTBULB_ON 43
-#define GFX_BALL_RED 44
-#define GFX_BALL_BLUE 45
-#define GFX_BALL_YELLOW 46
-#define GFX_BALL_GRAY 47
-/* row 3 (48) */
-#define GFX_BEAMER_START 48
-#define GFX_BEAMER_END 63
-/* row 4 (64) */
-#define GFX_PACMAN_START 64
-#define GFX_PACMAN GFX_PACMAN_START
-#define GFX_PACMAN_RIGHT (GFX_PACMAN_START + 0)
-#define GFX_PACMAN_UP (GFX_PACMAN_START + 1)
-#define GFX_PACMAN_LEFT (GFX_PACMAN_START + 2)
-#define GFX_PACMAN_DOWN (GFX_PACMAN_START + 3)
-#define GFX_EXPLOSION_START 72
-#define GFX_EXPLOSION_SHORT 76
-#define GFX_EXPLOSION_LAST 78
-/* row 5 (80) */
-#define GFX_POLAR_START 80
-#define GFX_POLAR_END 95
-/* row 6 (96) */
-#define GFX_POLAR_CROSS_START 96
-#define GFX_POLAR_CROSS GFX_POLAR_CROSS_START
-#define GFX_POLAR_CROSS_00 (GFX_POLAR_CROSS_START + 0)
-#define GFX_POLAR_CROSS_01 (GFX_POLAR_CROSS_START + 1)
-#define GFX_POLAR_CROSS_02 (GFX_POLAR_CROSS_START + 2)
-#define GFX_POLAR_CROSS_03 (GFX_POLAR_CROSS_START + 3)
-#define GFX_MIRROR_FIXED_START 100
-#define GFX_MIRROR_FIXED GFX_MIRROR_FIXED_START
-#define GFX_MIRROR_FIXED_00 (GFX_MIRROR_FIXED_START + 0)
-#define GFX_MIRROR_FIXED_01 (GFX_MIRROR_FIXED_START + 1)
-#define GFX_MIRROR_FIXED_02 (GFX_MIRROR_FIXED_START + 2)
-#define GFX_MIRROR_FIXED_03 (GFX_MIRROR_FIXED_START + 3)
-/* row 7 (112) */
-#define GFX_BLOCK_STONE 112
-#define GFX_GATE_WOOD 113
-#define GFX_FUEL_FULL 114
-#define GFX_FUEL_EMPTY 115
-#define GFX_GRID_WOOD_00 116
-#define GFX_GRID_WOOD_01 117
-#define GFX_GRID_WOOD_02 118
-#define GFX_GRID_WOOD_03 119
-/* row 8 (128) */
-#define GFX_ARROW_BLUE_LEFT 128
-#define GFX_ARROW_BLUE_RIGHT 129
-#define GFX_ARROW_BLUE_UP 130
-#define GFX_ARROW_BLUE_DOWN 131
-#define GFX_ARROW_RED_LEFT 132
-#define GFX_ARROW_RED_RIGHT 133
-#define GFX_ARROW_RED_UP 134
-#define GFX_ARROW_RED_DOWN 135
-/* row 9 (144) */
-#define GFX_SCROLLBAR_BLUE 144
-#define GFX_SCROLLBAR_RED 145
-/* row 10 (160) */
-#define GFX_MASK_CIRCLE 160
-#define GFX_MASK_RECTANGLE 161
-#define GFX_MASK_RECTANGLE2 162
-#define GFX_MASK_RECTANGLE3 163
-#define GFX_MASK_GRID_00 164
-#define GFX_MASK_GRID_01 165
-#define GFX_MASK_GRID_02 166
-#define GFX_MASK_GRID_03 167
-/* row 11 (176) */
-#define GFX_MASK_MCDUFFIN_00 176
-#define GFX_MASK_MCDUFFIN_01 177
-#define GFX_MASK_MCDUFFIN_02 178
-#define GFX_MASK_MCDUFFIN_03 179
-
-/* pseudo-graphics; will be mapped to other graphics */
-#define GFX_WALL_STEEL 192
-#define GFX_WALL_WOOD 193
-#define GFX_WALL_ICE 194
-#define GFX_WALL_AMOEBA 195
-#define GFX_DF_WALL_STEEL 196
-#define GFX_DF_WALL_WOOD 197
-
-#define GFX_KUGEL_ROT GFX_BALL_RED
-#define GFX_KUGEL_BLAU GFX_BALL_BLUE
-#define GFX_KUGEL_GELB GFX_BALL_YELLOW
-#define GFX_KUGEL_GRAU GFX_BALL_GRAY
-
-/* graphics from "MirrorFont" */
-#define GFX_CHAR_START (GFX_START_MIRRORFONT)
-#define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
-#define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
-#define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
-#define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
-#define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
-#define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
-#define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
-#define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
-#define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
-#define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
-#define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
-#define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
-#define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
-#define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
-#define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
-#define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
-#define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
-#define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
-#define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
-#define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
-#define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
-#define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
-#define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
-#define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
-#define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
-#define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
-#define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
-#define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
-#define GFX_CHAR_END (GFX_CHAR_START + 79)
-
-/* graphics from "MirrorDF" */
-#define GFX_DF_MIRROR_00 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 0)
-#define GFX_DF_MIRROR_01 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 1)
-#define GFX_DF_MIRROR_02 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 2)
-#define GFX_DF_MIRROR_03 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 3)
-#define GFX_DF_MIRROR_04 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 4)
-#define GFX_DF_MIRROR_05 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 5)
-#define GFX_DF_MIRROR_06 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 6)
-#define GFX_DF_MIRROR_07 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 7)
-#define GFX_DF_MIRROR_08 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 8)
-#define GFX_DF_MIRROR_09 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 9)
-#define GFX_DF_MIRROR_10 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 10)
-#define GFX_DF_MIRROR_11 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 11)
-#define GFX_DF_MIRROR_12 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 12)
-#define GFX_DF_MIRROR_13 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 13)
-#define GFX_DF_MIRROR_14 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 14)
-#define GFX_DF_MIRROR_15 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 15)
-
-#define GFX_DF_MIRROR_AUTO_00 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 0)
-#define GFX_DF_MIRROR_AUTO_01 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 1)
-#define GFX_DF_MIRROR_AUTO_02 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 2)
-#define GFX_DF_MIRROR_AUTO_03 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 3)
-#define GFX_DF_MIRROR_AUTO_04 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 4)
-#define GFX_DF_MIRROR_AUTO_05 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 5)
-#define GFX_DF_MIRROR_AUTO_06 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 6)
-#define GFX_DF_MIRROR_AUTO_07 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 7)
-#define GFX_DF_MIRROR_AUTO_08 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 8)
-#define GFX_DF_MIRROR_AUTO_09 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 9)
-#define GFX_DF_MIRROR_AUTO_10 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 10)
-#define GFX_DF_MIRROR_AUTO_11 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 11)
-#define GFX_DF_MIRROR_AUTO_12 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 12)
-#define GFX_DF_MIRROR_AUTO_13 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 13)
-#define GFX_DF_MIRROR_AUTO_14 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 14)
-#define GFX_DF_MIRROR_AUTO_15 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 15)
-
-#define GFX_GRID_STEEL_FIXED_00 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 0)
-#define GFX_GRID_STEEL_FIXED_01 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 1)
-#define GFX_GRID_STEEL_FIXED_02 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 2)
-#define GFX_GRID_STEEL_FIXED_03 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 3)
-#define GFX_GRID_STEEL_FIXED_04 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 4)
-#define GFX_GRID_STEEL_FIXED_05 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 5)
-#define GFX_GRID_STEEL_FIXED_06 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 6)
-#define GFX_GRID_STEEL_FIXED_07 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 7)
-#define GFX_GRID_STEEL_FIXED GFX_GRID_STEEL_FIXED_00
-
-#define GFX_GRID_WOOD_FIXED_00 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 8)
-#define GFX_GRID_WOOD_FIXED_01 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 9)
-#define GFX_GRID_WOOD_FIXED_02 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 10)
-#define GFX_GRID_WOOD_FIXED_03 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 11)
-#define GFX_GRID_WOOD_FIXED_04 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 12)
-#define GFX_GRID_WOOD_FIXED_05 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 13)
-#define GFX_GRID_WOOD_FIXED_06 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 14)
-#define GFX_GRID_WOOD_FIXED_07 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 15)
-#define GFX_GRID_WOOD_FIXED GFX_GRID_WOOD_FIXED_00
-
-#define GFX_GRID_STEEL_AUTO_00 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 0)
-#define GFX_GRID_STEEL_AUTO_01 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 1)
-#define GFX_GRID_STEEL_AUTO_02 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 2)
-#define GFX_GRID_STEEL_AUTO_03 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 3)
-#define GFX_GRID_STEEL_AUTO_04 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 4)
-#define GFX_GRID_STEEL_AUTO_05 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 5)
-#define GFX_GRID_STEEL_AUTO_06 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 6)
-#define GFX_GRID_STEEL_AUTO_07 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 7)
-#define GFX_GRID_STEEL_AUTO GFX_GRID_STEEL_AUTO_00
-
-#define GFX_GRID_WOOD_AUTO_00 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 8)
-#define GFX_GRID_WOOD_AUTO_01 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 9)
-#define GFX_GRID_WOOD_AUTO_02 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 10)
-#define GFX_GRID_WOOD_AUTO_03 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 11)
-#define GFX_GRID_WOOD_AUTO_04 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 12)
-#define GFX_GRID_WOOD_AUTO_05 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 13)
-#define GFX_GRID_WOOD_AUTO_06 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 14)
-#define GFX_GRID_WOOD_AUTO_07 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 15)
-#define GFX_GRID_WOOD_AUTO GFX_GRID_WOOD_AUTO_00
-
-#define GFX_BEAMER_RED_START (GFX_START_MIRRORDF + 4 * DF_PER_LINE + 0)
-#define GFX_BEAMER_RED_END (GFX_START_MIRRORDF + 4 * DF_PER_LINE + 15)
-#define GFX_BEAMER_YELLOW_START (GFX_START_MIRRORDF + 5 * DF_PER_LINE + 0)
-#define GFX_BEAMER_YELLOW_END (GFX_START_MIRRORDF + 5 * DF_PER_LINE + 15)
-#define GFX_BEAMER_GREEN_START (GFX_START_MIRRORDF + 6 * DF_PER_LINE + 0)
-#define GFX_BEAMER_GREEN_END (GFX_START_MIRRORDF + 6 * DF_PER_LINE + 15)
-#define GFX_BEAMER_BLUE_START (GFX_START_MIRRORDF + 7 * DF_PER_LINE + 0)
-#define GFX_BEAMER_BLUE_END (GFX_START_MIRRORDF + 7 * DF_PER_LINE + 15)
-
-#define GFX_DF_WALL_SEVERAL (GFX_START_MIRRORDF + 8 * DF_PER_LINE + 0)
-#define GFX_REFRACTOR (GFX_START_MIRRORDF + 8 * DF_PER_LINE + 1)
-#define GFX_CELL (GFX_START_MIRRORDF + 8 * DF_PER_LINE + 2)
-#define GFX_MINE (GFX_START_MIRRORDF + 8 * DF_PER_LINE + 4)
-
-#define GFX_LASER_RIGHT (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 0)
-#define GFX_LASER_UP (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 1)
-#define GFX_LASER_LEFT (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 2)
-#define GFX_LASER_DOWN (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 3)
-#define GFX_RECEIVER_RIGHT (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 4)
-#define GFX_RECEIVER_UP (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 5)
-#define GFX_RECEIVER_LEFT (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 6)
-#define GFX_RECEIVER_DOWN (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 7)
-
-#define GFX_FIBRE_OPTIC_00 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 0)
-#define GFX_FIBRE_OPTIC_01 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 1)
-#define GFX_FIBRE_OPTIC_02 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 2)
-#define GFX_FIBRE_OPTIC_03 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 3)
-#define GFX_FIBRE_OPTIC_04 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 4)
-#define GFX_FIBRE_OPTIC_05 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 5)
-#define GFX_FIBRE_OPTIC_06 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 6)
-#define GFX_FIBRE_OPTIC_07 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 7)
-
-#define GFX_FIBRE_OPTIC_ED_00 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 0)
-#define GFX_FIBRE_OPTIC_ED_01 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 1)
-#define GFX_FIBRE_OPTIC_ED_02 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 2)
-#define GFX_FIBRE_OPTIC_ED_03 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 3)
-#define GFX_FIBRE_OPTIC_ED_04 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 4)
-#define GFX_FIBRE_OPTIC_ED_05 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 5)
-#define GFX_FIBRE_OPTIC_ED_06 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 6)
-#define GFX_FIBRE_OPTIC_ED_07 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 7)
-
-/* the names of the sounds */
-#define SND_AMOEBE 0
-#define SND_ANTIGRAV 1
-#define SND_AUTSCH 2
-#define SND_BONG 3
-#define SND_FUEL 4
-#define SND_HALLOFFAME 5
-#define SND_HOLZ 6
-#define SND_HUI 7
-#define SND_KABUMM 8
-#define SND_KINK 9
-#define SND_KLING 10
-#define SND_LASER 11
-#define SND_OEFFNEN 12
-#define SND_QUIEK 13
-#define SND_RHYTHMLOOP 14
-#define SND_ROAAAR 15
-#define SND_SIRR 16
-#define SND_SLURP 17
-#define SND_WARNTON 18
-#define SND_WHOOSH 19
-
-#define NUM_SOUNDS 20
-
-/* values for graphics/sounds action types */