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fixed scanning laser using element masks for Mirror Magic game engine
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_main.c
diff --git
a/src/game_mm/mm_main.c
b/src/game_mm/mm_main.c
index 44ca0ad0830c88b252b1d8b57a2a786552183068..bdca42f63632409c1fa41e0d457a5590a5d6af0a 100644
(file)
--- a/
src/game_mm/mm_main.c
+++ b/
src/game_mm/mm_main.c
@@
-22,8
+22,12
@@
short Hit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Box[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Angle[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Box[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Angle[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+
unsigned int Elementeigenschaften[MAX_ELEMENTS];
unsigned int Elementeigenschaften[MAX_ELEMENTS];
+struct LaserInfo laser;
+
short LX,LY, XS,YS, ELX,ELY;
short CT,Ct;
short LX,LY, XS,YS, ELX,ELY;
short CT,Ct;