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fixed bug with gray ball creating wrong game elements in MM engine
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_init.c
diff --git
a/src/game_mm/mm_init.c
b/src/game_mm/mm_init.c
index 6ed89c955eac8caf4c04de683371e720baae1b35..a82b61df28d21917bb3a6258b2bda0e7e62c1f5d 100644
(file)
--- a/
src/game_mm/mm_init.c
+++ b/
src/game_mm/mm_init.c
@@
-171,6
+171,15
@@
void InitElementProperties_MM(void)
};
static int ep_pacman_num = sizeof(ep_pacman) / sizeof(int);
};
static int ep_pacman_num = sizeof(ep_pacman) / sizeof(int);
+ static int ep_envelope[] =
+ {
+ EL_ENVELOPE_1,
+ EL_ENVELOPE_2,
+ EL_ENVELOPE_3,
+ EL_ENVELOPE_4,
+ };
+ static int ep_envelope_num = sizeof(ep_envelope) / sizeof(int);
+
static long ep_bit[] =
{
EP_BIT_GRID,
static long ep_bit[] =
{
EP_BIT_GRID,
@@
-186,6
+195,7
@@
void InitElementProperties_MM(void)
EP_BIT_INACTIVE,
EP_BIT_WALL,
EP_BIT_PACMAN,
EP_BIT_INACTIVE,
EP_BIT_WALL,
EP_BIT_PACMAN,
+ EP_BIT_ENVELOPE,
};
static int *ep_array[] =
{
};
static int *ep_array[] =
{
@@
-202,6
+212,7
@@
void InitElementProperties_MM(void)
ep_inactive,
ep_wall,
ep_pacman,
ep_inactive,
ep_wall,
ep_pacman,
+ ep_envelope,
};
static int *ep_num[] =
{
};
static int *ep_num[] =
{
@@
-218,6
+229,7
@@
void InitElementProperties_MM(void)
&ep_inactive_num,
&ep_wall_num,
&ep_pacman_num,
&ep_inactive_num,
&ep_wall_num,
&ep_pacman_num,
+ &ep_envelope_num,
};
static int num_properties = sizeof(ep_num) / sizeof(int *);
};
static int num_properties = sizeof(ep_num) / sizeof(int *);