-
-
-/* ------------------------------------------------------------------------- */
-/* Mirror Magic game engine snapshot handling functions */
-/* ------------------------------------------------------------------------- */
-
-void SaveEngineSnapshotValues_MM(ListNode **buffers)
-{
- engine_snapshot_mm.game_mm = game_mm;
-}
-
-void LoadEngineSnapshotValues_MM()
-{
- /* stored engine snapshot buffers already restored at this point */
-
- game_mm = engine_snapshot_mm.game_mm;
-
- RedrawPlayfield_MM(TRUE);
-}