boolean PlaceBomb(struct PlayerInfo *);
void PlaySoundLevel(int, int, int);
boolean PlaceBomb(struct PlayerInfo *);
void PlaySoundLevel(int, int, int);
void AddLaserEdge(int, int);
void AddDamagedField(int, int);
void AddLaserEdge(int, int);
void AddDamagedField(int, int);