-int AmoebeNachbarNr(int, int);
-void AmoebeUmwandeln(int, int);
-void AmoebeUmwandelnBD(int, int, int);
-void AmoebeWaechst(int, int);
-void AmoebeAbleger(int, int);
-void Life(int, int);
-void Ablenk(int, int);
-void Blubber(int, int);
-void NussKnacken(int, int);
-void SiebAktivieren(int, int, int);
-void AusgangstuerPruefen(int, int);
-void AusgangstuerOeffnen(int, int);
-void AusgangstuerBlinken(int, int);
-void EdelsteinFunkeln(int, int);
-void MauerWaechst(int, int);
-void MauerAbleger(int, int);
-
-boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int);
-boolean MoveFigure(struct PlayerInfo *, int, int);
-void ScrollFigure(struct PlayerInfo *, int);
-void ScrollScreen(struct PlayerInfo *, int);