projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
minor whitespace change
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_game.h
diff --git
a/src/game_mm/mm_game.h
b/src/game_mm/mm_game.h
index 75edb4294788b1b88dc749aec1c89bd913be482b..845968207026ad82822f777f53b4c4c90838a3aa 100644
(file)
--- a/
src/game_mm/mm_game.h
+++ b/
src/game_mm/mm_game.h
@@
-14,6
+14,7
@@
#include "main_mm.h"
#include "main_mm.h"
+
/* score for elements (also used by editor.c) */
#define SC_EDELSTEIN 0
#define SC_DIAMANT 1
/* score for elements (also used by editor.c) */
#define SC_EDELSTEIN 0
#define SC_DIAMANT 1
@@
-27,27
+28,14
@@
#define SC_KEY 9
#define SC_ZEITBONUS 10
#define SC_KEY 9
#define SC_ZEITBONUS 10
-void GetPlayerConfig(void);
-void InitGame(void);
-void InitMovDir(int, int);
+
void InitAmoebaNr(int, int);
void InitAmoebaNr(int, int);
-void GameWon(void);
+void GameWon
_MM
(void);
int NewHiScore_MM(void);
int NewHiScore_MM(void);
-void InitMovingField(int, int, int);
-void Moving2Blocked(int, int, int *, int *);
-void Blocked2Moving(int, int, int *, int *);
-int MovingOrBlocked2Element(int, int);
-void RemoveMovingField(int, int);
-
-
-
-
void Blurb(int, int);
void Impact(int, int);
void TurnRound(int, int);
void Blurb(int, int);
void Impact(int, int);
void TurnRound(int, int);
-void StartMoving(int, int);
-void ContinueMoving(int, int);
int AmoebeNachbarNr(int, int);
void AmoebeUmwandeln(int, int);
void AmoebeUmwandelnBD(int, int, int);
int AmoebeNachbarNr(int, int);
void AmoebeUmwandeln(int, int);
void AmoebeUmwandelnBD(int, int, int);
@@
-65,8
+53,6
@@
void EdelsteinFunkeln(int, int);
void MauerWaechst(int, int);
void MauerAbleger(int, int);
void MauerWaechst(int, int);
void MauerAbleger(int, int);
-
-
boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int);
boolean MoveFigure(struct PlayerInfo *, int, int);
void ScrollFigure(struct PlayerInfo *, int);
boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int);
boolean MoveFigure(struct PlayerInfo *, int, int);
void ScrollFigure(struct PlayerInfo *, int);
@@
-86,14
+72,10
@@
int DigField(struct PlayerInfo *, int, int, int, int, int);
boolean SnapField(struct PlayerInfo *, int, int);
boolean PlaceBomb(struct PlayerInfo *);
void PlaySoundLevel(int, int, int);
boolean SnapField(struct PlayerInfo *, int, int);
boolean PlaceBomb(struct PlayerInfo *);
void PlaySoundLevel(int, int, int);
-void RaiseScore(int);
-void RaiseScoreElement(int);
void CreateGameButtons();
void UnmapGameButtons();
void CreateGameButtons();
void UnmapGameButtons();
-
-void InitGame(void);
void AddLaserEdge(int, int);
void AddDamagedField(int, int);
void ScanLaser(void);
void AddLaserEdge(int, int);
void AddDamagedField(int, int);
void ScanLaser(void);
@@
-106,14
+88,11
@@
boolean HitLaserSource(int, int);
boolean HitLaserDestination(int, int);
boolean HitReflectingWalls(int, int);
boolean HitAbsorbingWalls(int, int);
boolean HitLaserDestination(int, int);
boolean HitReflectingWalls(int, int);
boolean HitAbsorbingWalls(int, int);
-void Bang(int, int);
-void ClickElement(int, int, int);
void RotateMirror(int, int, int);
boolean ObjHit(int, int, int);
void DeletePacMan(int, int);
void ColorCycling(void);
void RotateMirror(int, int, int);
boolean ObjHit(int, int, int);
void DeletePacMan(int, int);
void ColorCycling(void);
-void GameActions(void);
void MovePacMen(void);
#endif
void MovePacMen(void);
#endif