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fixed bug with alpha blending when configuring game controllers
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_game.h
diff --git
a/src/game_mm/mm_game.h
b/src/game_mm/mm_game.h
index c0d5af9066bfeedd48456d96dace8ee5e5c8fa19..682d8aabcbdfa1873ba574ea0fb5dceeab67c220 100644
(file)
--- a/
src/game_mm/mm_game.h
+++ b/
src/game_mm/mm_game.h
@@
-15,20
+15,6
@@
#include "main_mm.h"
#include "main_mm.h"
-/* score for elements (also used by editor.c) */
-#define SC_EDELSTEIN 0
-#define SC_DIAMANT 1
-#define SC_KAEFER 2
-#define SC_FLIEGER 3
-#define SC_MAMPFER 4
-#define SC_ROBOT 5
-#define SC_PACMAN 6
-#define SC_KOKOSNUSS 7
-#define SC_DYNAMIT 8
-#define SC_KEY 9
-#define SC_ZEITBONUS 10
-
-
void InitAmoebaNr(int, int);
void GameWon_MM(void);
int NewHiScore_MM(void);
void InitAmoebaNr(int, int);
void GameWon_MM(void);
int NewHiScore_MM(void);
@@
-88,7
+74,6
@@
boolean HitLaserSource(int, int);
boolean HitLaserDestination(int, int);
boolean HitReflectingWalls(int, int);
boolean HitAbsorbingWalls(int, int);
boolean HitLaserDestination(int, int);
boolean HitReflectingWalls(int, int);
boolean HitAbsorbingWalls(int, int);
-void ClickElement(int, int, int);
void RotateMirror(int, int, int);
boolean ObjHit(int, int, int);
void DeletePacMan(int, int);
void RotateMirror(int, int, int);
boolean ObjHit(int, int, int);
void DeletePacMan(int, int);