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added pushed objects going into acid (with compile time option)
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_game.c
diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index 6da722c13dd62de101a7a4c391442286dc2df383..da5ec7da3e465805966f75808fbaebc60db0f2a9 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-421,7
+421,7
@@
static void InitMovDir_MM(int x, int y)
{ MV_LEFT, MV_RIGHT, MV_UP, MV_DOWN }
};
{ MV_LEFT, MV_RIGHT, MV_UP, MV_DOWN }
};
- switch(element)
+ switch
(element)
{
case EL_PACMAN_RIGHT:
case EL_PACMAN_UP:
{
case EL_PACMAN_RIGHT:
case EL_PACMAN_UP:
@@
-2519,7
+2519,7
@@
static void Bang_MM(int x, int y)
DrawLaser(0, DL_LASER_ENABLED);
#endif
DrawLaser(0, DL_LASER_ENABLED);
#endif
- switch(element)
+ switch
(element)
{
case EL_KETTLE:
mode = EX_KETTLE;
{
case EL_KETTLE:
mode = EX_KETTLE;
@@
-4152,7
+4152,7
@@
static void RaiseScore_MM(int value)
void RaiseScoreElement_MM(int element)
{
void RaiseScoreElement_MM(int element)
{
- switch(element)
+ switch
(element)
{
case EL_PACMAN:
case EL_PACMAN_RIGHT:
{
case EL_PACMAN:
case EL_PACMAN_RIGHT: