-#if 0
- /* copy default game door content to main double buffer */
- BlitBitmap(pix[PIX_DOOR], drawto,
- DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
-#endif
-
-#if 0
- DrawText(DX_LEVEL, DY_LEVEL,
- int2str(level_nr, 2), FONT_TEXT_2);
- DrawText(DX_KETTLES, DY_KETTLES,
- int2str(game_mm.kettles_still_needed, 3), FONT_TEXT_2);
- DrawText(DX_SCORE, DY_SCORE,
- int2str(game_mm.score, 4), FONT_TEXT_2);
-#endif
-
-#if 0
- UnmapGameButtons();
- MapGameButtons();
-#endif
-
-#if 0
- /* copy actual game door content to door double buffer for OpenDoor() */
- BlitBitmap(drawto, pix[PIX_DB_DOOR],
- DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
-#endif
-
-#if 0
- OpenDoor(DOOR_OPEN_ALL);
-#endif
-