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fixed explosion graphics for bomb and McDuffin for MM engine
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_game.c
diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index 267f4c5e106dc3b96ef89e4cedf1a0768910fc3a..c6256e46f6c31db01f5264fb4ccd20c9fc4d5ed6 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-2676,7
+2676,10
@@
static void Explode_MM(int x, int y, int phase, int mode)
Store2[x][y] = mode;
Tile[x][y] = EL_EXPLODING_OPAQUE;
Store2[x][y] = mode;
Tile[x][y] = EL_EXPLODING_OPAQUE;
- GfxElement[x][y] = center_element;
+
+ GfxElement[x][y] = (center_element == EL_BOMB_ACTIVE ? EL_BOMB :
+ IS_MCDUFFIN(center_element) ? EL_MCDUFFIN :
+ center_element);
MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = 0;
MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = 0;