- printf("-> %d\n", laser.beamer_edge[i]);
- printf("DrawLaserExt: IS_BEAMER: [%d]: Hit[%d][%d] == %d [%d]\n",
- mode, elx, ely, Hit[elx][ely], start_edge);
- printf("DrawLaserExt: IS_BEAMER: %d / %d\n",
- get_element_angle(element), laser.damage[damage_start].angle);
+ Debug("game:mm:DrawLaserExt", "-> %d", laser.beamer_edge[i]);
+
+ Debug("game:mm:DrawLaserExt", "IS_BEAMER: [%d]: Hit[%d][%d] == %d [%d]",
+ mode, elx, ely, Hit[elx][ely], start_edge);
+ Debug("game:mm:DrawLaserExt", "IS_BEAMER: %d / %d",
+ get_element_angle(element), laser.damage[damage_start].angle);