engine_snapshot_mm.Hit[x][y] = Hit[x][y];
engine_snapshot_mm.Box[x][y] = Box[x][y];
engine_snapshot_mm.Angle[x][y] = Angle[x][y];
engine_snapshot_mm.Hit[x][y] = Hit[x][y];
engine_snapshot_mm.Box[x][y] = Box[x][y];
engine_snapshot_mm.Angle[x][y] = Angle[x][y];