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added option to rotate newly created gray ball content for MM engine
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_game.c
diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index 63d7690b72b232c420d817d5731eb8eb3508c073..267f4c5e106dc3b96ef89e4cedf1a0768910fc3a 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-3493,7
+3493,11
@@
static void GameActions_MM_Ext(void)
int new_element = native_mm_level.ball_content[element_pos];
int new_element = native_mm_level.ball_content[element_pos];
- Store[ELX][ELY] = get_rotated_element(new_element, RND(16));
+ // randomly rotate newly created game element, if needed
+ if (native_mm_level.rotate_ball_content)
+ new_element = get_rotated_element(new_element, RND(16));
+
+ Store[ELX][ELY] = new_element;
Store2[ELX][ELY] = TRUE;
}
Store2[ELX][ELY] = TRUE;
}