+static void AddLaserEdge(int, int);
+static void ScanLaser(void);
+static void DrawLaser(int, int);
+static boolean HitElement(int, int);
+static boolean HitOnlyAnEdge(int);
+static boolean HitPolarizer(int, int);
+static boolean HitBlock(int, int);
+static boolean HitLaserSource(int, int);
+static boolean HitLaserDestination(int, int);
+static boolean HitReflectingWalls(int, int);
+static boolean HitAbsorbingWalls(int, int);
+static void RotateMirror(int, int, int);
+static boolean ObjHit(int, int, int);
+static void DeletePacMan(int, int);
+static void MovePacMen(void);
+
+// bitmap for laser beam detection
+static Bitmap *laser_bitmap = NULL;
+
+// variables for laser control
+static int last_LX = 0, last_LY = 0, last_hit_mask = 0;
+static int hold_x = -1, hold_y = -1;
+
+// variables for pacman control
+static int pacman_nr = -1;
+
+// various game engine delay counters
+static DelayCounter rotate_delay = { AUTO_ROTATE_DELAY };
+static DelayCounter pacman_delay = { PACMAN_MOVE_DELAY };
+static DelayCounter energy_delay = { ENERGY_DELAY };
+static DelayCounter overload_delay = { 0 };
+
+// element mask positions for scanning pixels of MM elements
+#define MM_MASK_MCDUFFIN_RIGHT 0
+#define MM_MASK_MCDUFFIN_UP 1
+#define MM_MASK_MCDUFFIN_LEFT 2
+#define MM_MASK_MCDUFFIN_DOWN 3
+#define MM_MASK_GRID_1 4
+#define MM_MASK_GRID_2 5
+#define MM_MASK_GRID_3 6
+#define MM_MASK_GRID_4 7
+#define MM_MASK_SLOPE_1 8
+#define MM_MASK_SLOPE_2 9
+#define MM_MASK_SLOPE_3 10
+#define MM_MASK_SLOPE_4 11
+#define MM_MASK_RECTANGLE 12
+#define MM_MASK_CIRCLE 13
+
+#define NUM_MM_MASKS 14
+
+// element masks for scanning pixels of MM elements
+static const char mm_masks[NUM_MM_MASKS][16][16 + 1] =
+{
+ {
+ " ",
+ " XXXXX ",
+ " XXXXXXX ",
+ " XXXXXXXXXXX ",
+ " XXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXXX",
+ " XXXXXXXXXXXXXX",
+ " XXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXX ",
+ " XXXXXXXXXXXX ",
+ " XXXXXXXXXXXX ",
+ },
+ {
+ " ",
+ " XXXXXXXX ",
+ " XXXXXXXXXXXX ",
+ " XXXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXX ",
+ " XXXXXXXXXXXX ",
+ " XXXXXXXXXXXX ",
+ },
+ {
+ " ",
+ " XXXXXX ",
+ " XXXXXXXXX ",
+ " XXXXXXXXXXX ",
+ "XXXXXXXXXXXXX ",
+ "XXXXXXXXXXXXX ",
+ "XXXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXX ",
+ " XXXXXXXXXXXX ",
+ " XXXXXXXXXXXX ",
+ },
+ {
+ " ",
+ " XXXXXX ",
+ " XXXXXXXX ",
+ " XXXXXXXXXX ",
+ " XXXXXXXXXXX ",
+ " XXXXXXXXXXX ",
+ " XXXXXXXXXXXX ",
+ " XXXXXXXXXXXX ",
+ " XXXXXXXXXXXX ",
+ " XXXXXXXXXXXX ",
+ " XXXXXXXXXXXX ",
+ " XXXXXXXXXXXX ",
+ " XXXXXXXXXXXX ",
+ " XXXXXXXXXXXX ",
+ " XXXXXXXXXXXX ",
+ " XXXXX XXXXX ",
+ },
+ {
+ " XXXXXX XXXXXX ",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ " ",
+ " ",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ " XXXXXX XXXXXX ",
+ },
+ {
+ " XXXXXX XXXXXX ",
+ "XXXXXXX XXXXXXX",
+ "XXXXXXX XXXXXXX",
+ "XXXXXXX XXXXXXX",
+ "XXXXXXX XXXXXXX",
+ "XXXXXXX XXXXXXX",
+ "XXXXXXX XXXXXXX",
+ " XXXXXX XXXXXX ",
+ " XXXXXX XXXXXX ",
+ "XXXXXXX XXXXXXX",
+ "XXXXXXX XXXXXXX",
+ "XXXXXXX XXXXXXX",
+ "XXXXXXX XXXXXXX",
+ "XXXXXXX XXXXXXX",
+ "XXXXXXX XXXXXXX",
+ " XXXXXX XXXXXX ",
+ },
+ {
+ " XX XXXXX ",
+ " XXX XXXX ",
+ " XXXX XXX X",
+ " XXXXXXXXX XX",
+ " XXXXXXXXX XXX",
+ "XXXXXXXXX XXXX",
+ "XXXXXXXX XXXXX",
+ " XXXX XXX ",
+ " XXX XXXX ",
+ "XXXXX XXXXXXXX",
+ "XXXX XXXXXXXXX",
+ "XXX XXXXXXXXX ",
+ "XX XXXXXXXXX ",
+ "X XXX XXXX ",
+ " XXXX XXX ",
+ " XXXXX XX ",
+ },
+ {
+ " XXXXX XX ",
+ " XXXX XXX ",
+ "X XXX XXXX ",
+ "XX XXXXXXXXX ",
+ "XXX XXXXXXXXX ",
+ "XXXX XXXXXXXXX",
+ "XXXXX XXXXXXXX",
+ " XXX XXXX ",
+ " XXXX XXX ",
+ "XXXXXXXX XXXXX",
+ "XXXXXXXXX XXXX",
+ " XXXXXXXXX XXX",
+ " XXXXXXXXX XX",
+ " XXXX XXX X",
+ " XXX XXXX ",
+ " XX XXXXX ",
+ },
+ {
+ " X",
+ " XX",
+ " XXX",
+ " XXXX",
+ " XXXXX",
+ " XXXXXX",
+ " XXXXXXX",
+ " XXXXXXXX",
+ " XXXXXXXXX",
+ " XXXXXXXXXX",
+ " XXXXXXXXXXX",
+ " XXXXXXXXXXXX",
+ " XXXXXXXXXXXXX",
+ " XXXXXXXXXXXXXX",
+ " XXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ },
+ {
+ "X ",
+ "XX ",
+ "XXX ",
+ "XXXX ",
+ "XXXXX ",
+ "XXXXXX ",
+ "XXXXXXX ",
+ "XXXXXXXX ",
+ "XXXXXXXXX ",
+ "XXXXXXXXXX ",
+ "XXXXXXXXXXX ",
+ "XXXXXXXXXXXX ",
+ "XXXXXXXXXXXXX ",
+ "XXXXXXXXXXXXXX ",
+ "XXXXXXXXXXXXXXX ",
+ "XXXXXXXXXXXXXXXX",
+ },
+ {
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXX ",
+ "XXXXXXXXXXXXXX ",
+ "XXXXXXXXXXXXX ",
+ "XXXXXXXXXXXX ",
+ "XXXXXXXXXXX ",
+ "XXXXXXXXXX ",
+ "XXXXXXXXX ",
+ "XXXXXXXX ",
+ "XXXXXXX ",
+ "XXXXXX ",
+ "XXXXX ",
+ "XXXX ",
+ "XXX ",
+ "XX ",
+ "X ",
+ },
+ {
+ "XXXXXXXXXXXXXXXX",
+ " XXXXXXXXXXXXXXX",
+ " XXXXXXXXXXXXXX",
+ " XXXXXXXXXXXXX",
+ " XXXXXXXXXXXX",
+ " XXXXXXXXXXX",
+ " XXXXXXXXXX",
+ " XXXXXXXXX",
+ " XXXXXXXX",
+ " XXXXXXX",
+ " XXXXXX",
+ " XXXXX",
+ " XXXX",
+ " XXX",
+ " XX",
+ " X",
+ },
+ {
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ "XXXXXXXXXXXXXXXX",
+ },
+ {
+ " ",
+ " XXXX ",
+ " XXXXXXXX ",
+ " XXXXXXXXXX ",
+ " XXXXXXXXXXXX ",
+ " XXXXXXXXXXXX ",
+ " XXXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXXX ",
+ " XXXXXXXXXXXXXX ",
+ " XXXXXXXXXXXX ",
+ " XXXXXXXXXXXX ",
+ " XXXXXXXXXX ",
+ " XXXXXXXX ",
+ " XXXX ",
+ " ",
+ },
+};