- if (native_mm_level.ball_choice_mode == ANIM_RANDOM)
- gfx.anim_random_frame = RND(native_mm_level.num_ball_contents);
+ element_pos = getAnimationFrame(native_mm_level.num_ball_contents, 1,
+ native_mm_level.ball_choice_mode, 0,
+ game_mm.ball_choice_pos);