+
+ ResetFrameCounter(&energy_delay);
+}
+
+static void FadeOutLaser(void)
+{
+ int i;
+
+ for (i = 15; i >= 0; i--)
+ {
+ SetLaserColor(0x11 * i);
+
+ DrawLaser(0, DL_LASER_ENABLED);
+
+ BackToFront();
+ Delay_WithScreenUpdates(50);
+ }
+
+ DrawLaser(0, DL_LASER_DISABLED);
+
+ StopSound_MM(SND_MM_GAME_HEALTH_CHARGING);
+}
+
+static void GameOver_MM(int game_over_cause)
+{
+ // do not handle game over if request dialog is already active
+ if (game.request_active)
+ return;
+
+ game_mm.game_over = TRUE;
+ game_mm.game_over_cause = game_over_cause;
+
+ if (setup.ask_on_game_over)
+ game.restart_game_message = (game_over_cause == GAME_OVER_BOMB ?
+ "Bomb killed Mc Duffin! Play it again?" :
+ game_over_cause == GAME_OVER_NO_ENERGY ?
+ "Out of magic energy! Play it again?" :
+ game_over_cause == GAME_OVER_OVERLOADED ?
+ "Magic spell hit Mc Duffin! Play it again?" :
+ NULL);
+
+ SetTileCursorActive(FALSE);