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completed game engine snapshot values to save/load for MM game engine
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_files.c
diff --git
a/src/game_mm/mm_files.c
b/src/game_mm/mm_files.c
index 0b88735ec920e8bcac421222359fdc7bf4882ec6..1def7cc3eaf5459dca625a549a2c7f667f5084d6 100644
(file)
--- a/
src/game_mm/mm_files.c
+++ b/
src/game_mm/mm_files.c
@@
-108,7
+108,10
@@
void setLevelInfoToDefaults_MM()
native_mm_level.kettles_needed = 0;
native_mm_level.auto_count_kettles = TRUE;
native_mm_level.amoeba_speed = 0;
native_mm_level.kettles_needed = 0;
native_mm_level.auto_count_kettles = TRUE;
native_mm_level.amoeba_speed = 0;
- native_mm_level.time_fuse = 0;
+ native_mm_level.time_fuse = 25;
+ native_mm_level.time_bomb = 75;
+ native_mm_level.time_ball = 75;
+ native_mm_level.time_block = 75;
native_mm_level.laser_red = FALSE;
native_mm_level.laser_green = FALSE;
native_mm_level.laser_blue = TRUE;
native_mm_level.laser_red = FALSE;
native_mm_level.laser_green = FALSE;
native_mm_level.laser_blue = TRUE;
@@
-182,6
+185,10
@@
static int LoadLevel_MM_HEAD(File *file, int chunk_size,
level->amoeba_speed = getFile8Bit(file);
level->time_fuse = getFile8Bit(file);
level->amoeba_speed = getFile8Bit(file);
level->time_fuse = getFile8Bit(file);
+ // fuse time was 0 and hardcoded in game engine in level files up to 2.0.x
+ if (level->file_version <= MM_FILE_VERSION_2_0)
+ level->time_fuse = 25;
+
laser_color = getFile8Bit(file);
level->laser_red = (laser_color >> 2) & 0x01;
level->laser_green = (laser_color >> 1) & 0x01;
laser_color = getFile8Bit(file);
level->laser_red = (laser_color >> 2) & 0x01;
level->laser_green = (laser_color >> 1) & 0x01;