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added preprocessor macros to improve code readability
[rocksndiamonds.git]
/
src
/
game_mm
/
import_mm.h
diff --git
a/src/game_mm/import_mm.h
b/src/game_mm/import_mm.h
index 5ad8ef6d1274840e9d32f23a74334e89144a81f1..07fe0ffe0a161a5a11c84e9e06a60b76216f86ec 100644
(file)
--- a/
src/game_mm/import_mm.h
+++ b/
src/game_mm/import_mm.h
@@
-12,6
+12,10
@@
#ifndef IMPORT_MM_H
#define IMPORT_MM_H
#ifndef IMPORT_MM_H
#define IMPORT_MM_H
+// ============================================================================
+// functions and definitions imported from main program to game_mm
+// ============================================================================
+
#include "../libgame/libgame.h"
#include "../conf_gfx.h"
#include "../game.h"
#include "../libgame/libgame.h"
#include "../conf_gfx.h"
#include "../game.h"
@@
-19,9
+23,9
@@
#include "export_mm.h"
#include "export_mm.h"
-//
============================================================================
-//
functions and definitions exported from main program to game_mm
-//
============================================================================
+//
----------------------------------------------------------------------------
+//
imported functions
+//
----------------------------------------------------------------------------
void SetDrawtoField(int);
void BackToFront(void);
void SetDrawtoField(int);
void BackToFront(void);