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fixed stopping game music after running out of time (MM engine)
[rocksndiamonds.git]
/
src
/
game_mm
/
export.h
diff --git
a/src/game_mm/export.h
b/src/game_mm/export.h
index ede401f3071ff6e75e5688ce6dc0c90e1c90b48a..f48cd4738eb8d28d20c51455eccb2c14d7088da0 100644
(file)
--- a/
src/game_mm/export.h
+++ b/
src/game_mm/export.h
@@
-50,6
+50,10
@@
#define EL_MM_EMPTY_NATIVE 0
#define EL_DF_EMPTY_NATIVE 304
#define EL_MM_EMPTY_NATIVE 0
#define EL_DF_EMPTY_NATIVE 304
+/* sounds */
+#define SND_MM_GAME_LEVELTIME_CHARGING 0
+#define SND_MM_GAME_HEALTH_CHARGING 1
+
/* ------------------------------------------------------------------------- */
/* data structure definitions */
/* ------------------------------------------------------------------------- */
/* data structure definitions */
@@
-145,6
+149,9
@@
struct GameInfo_MM
boolean cheat_no_overload;
boolean cheat_no_explosion;
boolean cheat_no_overload;
boolean cheat_no_explosion;
+
+ int laser_overload_value;
+ boolean laser_enabled;
};
struct LevelInfo_MM
};
struct LevelInfo_MM
@@
-164,6
+171,9
@@
struct LevelInfo_MM
int score[MM_LEVEL_SCORE_ELEMENTS];
int amoeba_speed;
int time_fuse;
int score[MM_LEVEL_SCORE_ELEMENTS];
int amoeba_speed;
int time_fuse;
+ int time_bomb;
+ int time_ball;
+ int time_block;
short field[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
};
short field[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
};
@@
-187,13
+197,20
@@
extern struct GameInfo_MM game_mm;
extern struct LevelInfo_MM native_mm_level;
extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
extern struct LevelInfo_MM native_mm_level;
extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
+extern short Ur[MM_MAX_PLAYFIELD_WIDTH][MM_MAX_PLAYFIELD_HEIGHT];
+
extern void mm_open_all();
extern void mm_close_all();
extern void mm_open_all();
extern void mm_close_all();
+void InitElementProperties_MM();
+
extern void InitGfxBuffers_MM();
extern void InitGameEngine_MM();
extern void InitGfxBuffers_MM();
extern void InitGameEngine_MM();
-extern void GameActions_MM(byte *, boolean);
+extern void InitGameActions_MM();
+extern void GameActions_MM(struct MouseActionInfo, boolean);
+
+extern void DrawLaser_MM();
extern void ClickElement(int, int, int);
extern void ClickElement(int, int, int);