projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
fixed fading in game screen before playing for Mirror Magic game engine
[rocksndiamonds.git]
/
src
/
game_mm
/
export.h
diff --git
a/src/game_mm/export.h
b/src/game_mm/export.h
index f799bfb72cf70c147374564de3fdebe797c2bc06..eb6a6aa712059f51cd16583544956529dd96148f 100644
(file)
--- a/
src/game_mm/export.h
+++ b/
src/game_mm/export.h
@@
-195,6
+195,7
@@
void InitElementProperties_MM();
extern void InitGfxBuffers_MM();
extern void InitGameEngine_MM();
extern void InitGfxBuffers_MM();
extern void InitGameEngine_MM();
+extern void InitGameEngine_MM_AfterFadingIn();
extern void GameActions_MM(byte *, boolean);
extern void ClickElement(int, int, int);
extern void GameActions_MM(byte *, boolean);
extern void ClickElement(int, int, int);