// elements to be specially mapped
#define EL_MM_EMPTY_NATIVE 0
#define EL_DF_EMPTY_NATIVE 304
// elements to be specially mapped
#define EL_MM_EMPTY_NATIVE 0
#define EL_DF_EMPTY_NATIVE 304
short Hit[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Box[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Angle[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Hit[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Box[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Angle[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short LX,LY, XS,YS, ELX,ELY;
short CT,Ct;
short LX,LY, XS,YS, ELX,ELY;
short CT,Ct;
- unsigned int rotate_delay;
- unsigned int pacman_delay;
- unsigned int energy_delay;
- unsigned int overload_delay;
+ DelayCounter rotate_delay;
+ DelayCounter pacman_delay;
+ DelayCounter energy_delay;
+ DelayCounter overload_delay;
int getButtonFromTouchPosition(int, int, int, int);
int getButtonFromTouchPosition(int, int, int, int);