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added laser bitmap for black laser beam or headless mode (MM engine)
[rocksndiamonds.git]
/
src
/
game_mm
/
export.h
diff --git
a/src/game_mm/export.h
b/src/game_mm/export.h
index ba805a2a47b5553cfcfbcb43fd8007b16e722e4b..d92dcdb2f8cf2c5e09aa41fb35512152349023f3 100644
(file)
--- a/
src/game_mm/export.h
+++ b/
src/game_mm/export.h
@@
-50,6
+50,10
@@
#define EL_MM_EMPTY_NATIVE 0
#define EL_DF_EMPTY_NATIVE 304
#define EL_MM_EMPTY_NATIVE 0
#define EL_DF_EMPTY_NATIVE 304
+/* sounds */
+#define SND_MM_GAME_LEVELTIME_CHARGING 0
+#define SND_MM_GAME_HEALTH_CHARGING 1
+
/* ------------------------------------------------------------------------- */
/* data structure definitions */
/* ------------------------------------------------------------------------- */
/* data structure definitions */
@@
-200,7
+204,7
@@
extern void InitGfxBuffers_MM();
extern void InitGameEngine_MM();
extern void InitGameActions_MM();
extern void InitGameEngine_MM();
extern void InitGameActions_MM();
-extern void GameActions_MM(
byte *
, boolean);
+extern void GameActions_MM(
struct MouseActionInfo
, boolean);
extern void ClickElement(int, int, int);
extern void ClickElement(int, int, int);