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moved flag for active/inactive game panel from player to game structure
[rocksndiamonds.git]
/
src
/
game_mm
/
export.h
diff --git
a/src/game_mm/export.h
b/src/game_mm/export.h
index 5e6f6d40ce16be02fc6269e4a563d86911640921..ccb449d4cca0c3a3ae8b2dbf7c8a9e7d5f60eb69 100644
(file)
--- a/
src/game_mm/export.h
+++ b/
src/game_mm/export.h
@@
-219,35
+219,35
@@
extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
extern short Ur[MM_MAX_PLAYFIELD_WIDTH][MM_MAX_PLAYFIELD_HEIGHT];
extern short Ur[MM_MAX_PLAYFIELD_WIDTH][MM_MAX_PLAYFIELD_HEIGHT];
-extern void mm_open_all();
-extern void mm_close_all();
+extern void mm_open_all(
void
);
+extern void mm_close_all(
void
);
-void InitElementProperties_MM();
+void InitElementProperties_MM(
void
);
-extern void InitGfxBuffers_MM();
+extern void InitGfxBuffers_MM(
void
);
-extern void InitGameEngine_MM();
-extern void InitGameActions_MM();
+extern void InitGameEngine_MM(
void
);
+extern void InitGameActions_MM(
void
);
extern void GameActions_MM(struct MouseActionInfo, boolean);
extern void GameActions_MM(struct MouseActionInfo, boolean);
-extern void DrawLaser_MM();
+extern void DrawLaser_MM(
void
);
-extern
void
ClickElement(int, int, int);
+extern
boolean
ClickElement(int, int, int);
extern unsigned int InitEngineRandom_MM(int);
extern unsigned int InitEngineRandom_MM(int);
-extern void setLevelInfoToDefaults_MM();
-extern void copyInternalEngineVars_MM();
+extern void setLevelInfoToDefaults_MM(
void
);
+extern void copyInternalEngineVars_MM(
void
);
extern boolean LoadNativeLevel_MM(char *, boolean);
extern void SaveNativeLevel_MM(char *);
extern boolean LoadNativeLevel_MM(char *, boolean);
extern void SaveNativeLevel_MM(char *);
-extern int getFieldbufferOffsetX_MM();
-extern int getFieldbufferOffsetY_MM();
+extern int getFieldbufferOffsetX_MM(
void
);
+extern int getFieldbufferOffsetY_MM(
void
);
extern void BlitScreenToBitmap_MM(Bitmap *);
extern void BlitScreenToBitmap_MM(Bitmap *);
-extern void RedrawPlayfield_MM();
+extern void RedrawPlayfield_MM(
void
);
-extern void LoadEngineSnapshotValues_MM();
+extern void LoadEngineSnapshotValues_MM(
void
);
extern void SaveEngineSnapshotValues_MM(ListNode **);
extern int getButtonFromTouchPosition(int, int, int, int);
extern void SaveEngineSnapshotValues_MM(ListNode **);
extern int getButtonFromTouchPosition(int, int, int, int);