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parallelized initial charging of laser and cycling of mirrors (MM engine)
[rocksndiamonds.git]
/
src
/
game_mm
/
export.h
diff --git
a/src/game_mm/export.h
b/src/game_mm/export.h
index 07417cee825c1930be9ec088cf685b6a5bc201b1..ba805a2a47b5553cfcfbcb43fd8007b16e722e4b 100644
(file)
--- a/
src/game_mm/export.h
+++ b/
src/game_mm/export.h
@@
-145,6
+145,8
@@
struct GameInfo_MM
boolean cheat_no_overload;
boolean cheat_no_explosion;
boolean cheat_no_overload;
boolean cheat_no_explosion;
+
+ int laser_overload_value;
};
struct LevelInfo_MM
};
struct LevelInfo_MM
@@
-197,7
+199,7
@@
void InitElementProperties_MM();
extern void InitGfxBuffers_MM();
extern void InitGameEngine_MM();
extern void InitGfxBuffers_MM();
extern void InitGameEngine_MM();
-extern void InitGame
Engine_MM_AfterFadingIn
();
+extern void InitGame
Actions_MM
();
extern void GameActions_MM(byte *, boolean);
extern void ClickElement(int, int, int);
extern void GameActions_MM(byte *, boolean);
extern void ClickElement(int, int, int);