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improved forced restart of global animations when restarting game
[rocksndiamonds.git]
/
src
/
game_mm
/
export.h
diff --git
a/src/game_mm/export.h
b/src/game_mm/export.h
index 4c98623de60b0a7b9e1291909e03a0d9b868a97b..b555511bd80b03181cdba1abe55b8a3f015ece04 100644
(file)
--- a/
src/game_mm/export.h
+++ b/
src/game_mm/export.h
@@
-42,6
+42,9
@@
#define EL_MM_START_2_NATIVE 240
#define EL_MM_END_2_NATIVE 430
#define EL_MM_START_2_NATIVE 240
#define EL_MM_END_2_NATIVE 430
+#define EL_MM_START_3_NATIVE 431
+#define EL_MM_END_3_NATIVE 450
+
#define EL_MM_RUNTIME_START_NATIVE 500
#define EL_MM_RUNTIME_END_NATIVE 504
#define EL_MM_RUNTIME_START_NATIVE 500
#define EL_MM_RUNTIME_END_NATIVE 504
@@
-198,8
+201,10
@@
struct EngineSnapshotInfo_MM
short Box[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Angle[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Box[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Angle[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
- short LX,LY, XS,YS, ELX,ELY;
- short CT,Ct;
+ short LX, LY;
+ short XS, YS;
+ short ELX, ELY;
+ short CT, Ct;
int last_LX, last_LY, last_hit_mask;
int hold_x, hold_y;
int last_LX, last_LY, last_hit_mask;
int hold_x, hold_y;
@@
-247,6
+252,10
@@
void SaveNativeLevel_MM(char *);
int getFieldbufferOffsetX_MM(void);
int getFieldbufferOffsetY_MM(void);
int getFieldbufferOffsetX_MM(void);
int getFieldbufferOffsetY_MM(void);
+int getFlippedTileX_MM(int);
+int getFlippedTileY_MM(int);
+int getFlippedTileXY_MM(int);
+
void BlitScreenToBitmap_MM(Bitmap *);
void RedrawPlayfield_MM(void);
void BlitScreenToBitmap_MM(Bitmap *);
void RedrawPlayfield_MM(void);