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improved handling mouse actions (for MM engine)
[rocksndiamonds.git]
/
src
/
game_mm
/
export.h
diff --git
a/src/game_mm/export.h
b/src/game_mm/export.h
index eb6a6aa712059f51cd16583544956529dd96148f..a46f89d5ee757bd79f36b4d000f2fe3ef98cfbe7 100644
(file)
--- a/
src/game_mm/export.h
+++ b/
src/game_mm/export.h
@@
-145,6
+145,8
@@
struct GameInfo_MM
boolean cheat_no_overload;
boolean cheat_no_explosion;
boolean cheat_no_overload;
boolean cheat_no_explosion;
+
+ int laser_overload_value;
};
struct LevelInfo_MM
};
struct LevelInfo_MM
@@
-187,6
+189,8
@@
extern struct GameInfo_MM game_mm;
extern struct LevelInfo_MM native_mm_level;
extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
extern struct LevelInfo_MM native_mm_level;
extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
+extern short Ur[MM_MAX_PLAYFIELD_WIDTH][MM_MAX_PLAYFIELD_HEIGHT];
+
extern void mm_open_all();
extern void mm_close_all();
extern void mm_open_all();
extern void mm_close_all();
@@
-195,8
+199,8
@@
void InitElementProperties_MM();
extern void InitGfxBuffers_MM();
extern void InitGameEngine_MM();
extern void InitGfxBuffers_MM();
extern void InitGameEngine_MM();
-extern void InitGame
Engine_MM_AfterFadingIn
();
-extern void GameActions_MM(
byte *
, boolean);
+extern void InitGame
Actions_MM
();
+extern void GameActions_MM(
struct MouseActionInfo
, boolean);
extern void ClickElement(int, int, int);
extern void ClickElement(int, int, int);