+ struct GameInfo_MM game_mm;
+
+ struct LaserInfo laser;
+
+ short Ur[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
+ short Hit[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
+ short Box[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
+ short Angle[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
+
+ short LX,LY, XS,YS, ELX,ELY;
+ short CT,Ct;
+
+ int last_LX, last_LY, last_hit_mask;
+ int hold_x, hold_y;
+ int pacman_nr;
+
+ DelayCounter rotate_delay;
+ DelayCounter pacman_delay;
+ DelayCounter energy_delay;
+ DelayCounter overload_delay;