-/* ========================================================================= */
-/* functions and definitions exported from game_mm to main program */
-/* ========================================================================= */
+// ============================================================================
+// functions and definitions exported from game_mm to main program
+// ============================================================================
-/* ------------------------------------------------------------------------- */
-/* constant definitions */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// constant definitions
+// ----------------------------------------------------------------------------
#define MM_MAX_PLAYFIELD_WIDTH MAX_PLAYFIELD_WIDTH
#define MM_MAX_PLAYFIELD_HEIGHT MAX_PLAYFIELD_HEIGHT
#define MM_MAX_PLAYFIELD_WIDTH MAX_PLAYFIELD_WIDTH
#define MM_MAX_PLAYFIELD_HEIGHT MAX_PLAYFIELD_HEIGHT
#define MM_MAX_LEVEL_NAME_LEN 32
#define MM_MAX_LEVEL_AUTHOR_LEN 32
#define EL_MM_START_1_NATIVE 0
#define MM_MAX_LEVEL_NAME_LEN 32
#define MM_MAX_LEVEL_AUTHOR_LEN 32
#define EL_MM_START_1_NATIVE 0
-/* ------------------------------------------------------------------------- */
-/* data structure definitions */
-/* ------------------------------------------------------------------------- */
-
-struct GlobalInfo_MM
-{
-};
+// ----------------------------------------------------------------------------
+// data structure definitions
+// ----------------------------------------------------------------------------
- int file_version; /* version of file the level was stored with */
- int game_version; /* version of game engine to play this level */
- boolean encoding_16bit_field; /* level contains 16-bit elements */
+ int file_version; // version of file the level was stored with
+ int game_version; // version of game engine to play this level
+ boolean encoding_16bit_field; // level contains 16-bit elements
- boolean laser_red, laser_green, laser_blue;
+ boolean mm_laser_red, mm_laser_green, mm_laser_blue;
+ boolean df_laser_red, df_laser_green, df_laser_blue;
char name[MM_MAX_LEVEL_NAME_LEN + 1];
char author[MM_MAX_LEVEL_AUTHOR_LEN + 1];
int score[MM_LEVEL_SCORE_ELEMENTS];
char name[MM_MAX_LEVEL_NAME_LEN + 1];
char author[MM_MAX_LEVEL_AUTHOR_LEN + 1];
int score[MM_LEVEL_SCORE_ELEMENTS];
short Hit[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Box[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Angle[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Hit[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Box[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Angle[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short LX,LY, XS,YS, ELX,ELY;
short CT,Ct;
short LX,LY, XS,YS, ELX,ELY;
short CT,Ct;
- unsigned int rotate_delay;
- unsigned int pacman_delay;
- unsigned int energy_delay;
- unsigned int overload_delay;
+ DelayCounter rotate_delay;
+ DelayCounter pacman_delay;
+ DelayCounter energy_delay;
+ DelayCounter overload_delay;
-/* ------------------------------------------------------------------------- */
-/* exported functions */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// exported functions
+// ----------------------------------------------------------------------------
extern struct GameInfo_MM game_mm;
extern struct LevelInfo_MM native_mm_level;
extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
extern struct GameInfo_MM game_mm;
extern struct LevelInfo_MM native_mm_level;
extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
int getButtonFromTouchPosition(int, int, int, int);
int getButtonFromTouchPosition(int, int, int, int);