+#define EL_MM_CHAR_START_NATIVE 160
+#define EL_MM_CHAR_END_NATIVE 239
+
+#define EL_MM_START_2_NATIVE 240
+#define EL_MM_END_2_NATIVE 430
+
+#define EL_MM_RUNTIME_START_NATIVE 500
+#define EL_MM_RUNTIME_END_NATIVE 504
+
+#define EL_MM_DUMMY_START_NATIVE 700
+#define EL_MM_DUMMY_END_NATIVE 709
+
+// elements to be specially mapped
+#define EL_MM_EMPTY_NATIVE 0
+#define EL_DF_EMPTY_NATIVE 304
+
+// sounds
+#define SND_MM_GAME_LEVELTIME_CHARGING 0
+#define SND_MM_GAME_HEALTH_CHARGING 1
+
+
+// ----------------------------------------------------------------------------
+// data structure definitions
+// ----------------------------------------------------------------------------