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fixed handling laser when clicking on one of several McDuffins in MM engine
[rocksndiamonds.git]
/
src
/
game_mm
/
export.h
diff --git
a/src/game_mm/export.h
b/src/game_mm/export.h
index 8b92ab0a0a135cff67ae86e80328b6708bc458a7..4c98623de60b0a7b9e1291909e03a0d9b868a97b 100644
(file)
--- a/
src/game_mm/export.h
+++ b/
src/game_mm/export.h
@@
-143,9
+143,11
@@
struct GameInfo_MM
int ball_choice_pos; // current content element choice position
boolean laser_red, laser_green, laser_blue;
int ball_choice_pos; // current content element choice position
boolean laser_red, laser_green, laser_blue;
+ boolean has_mcduffin;
boolean level_solved;
boolean game_over;
int game_over_cause;
boolean level_solved;
boolean game_over;
int game_over_cause;
+ char *game_over_message;
boolean cheat_no_overload;
boolean cheat_no_explosion;
boolean cheat_no_overload;
boolean cheat_no_explosion;
@@
-179,6
+181,8
@@
struct LevelInfo_MM
int num_ball_contents;
int ball_choice_mode;
int ball_content[MM_MAX_BALL_CONTENTS];
int num_ball_contents;
int ball_choice_mode;
int ball_content[MM_MAX_BALL_CONTENTS];
+ boolean rotate_ball_content;
+ boolean explode_ball;
short field[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
};
short field[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
};