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fixed bug with alpha blending when configuring game controllers
[rocksndiamonds.git]
/
src
/
game_mm
/
export.h
diff --git
a/src/game_mm/export.h
b/src/game_mm/export.h
index 5e6f6d40ce16be02fc6269e4a563d86911640921..2647e829e0c15cd18e95d79dab664ff0884cd34a 100644
(file)
--- a/
src/game_mm/export.h
+++ b/
src/game_mm/export.h
@@
-232,7
+232,7
@@
extern void GameActions_MM(struct MouseActionInfo, boolean);
extern void DrawLaser_MM();
extern void DrawLaser_MM();
-extern
void
ClickElement(int, int, int);
+extern
boolean
ClickElement(int, int, int);
extern unsigned int InitEngineRandom_MM(int);
extern unsigned int InitEngineRandom_MM(int);