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added using MM default action sound for unknown MM style elements
[rocksndiamonds.git]
/
src
/
game_mm
/
export.h
diff --git
a/src/game_mm/export.h
b/src/game_mm/export.h
index 5ca618cdd30a231cd35f544c37da81f14674dfd3..1ea220b43c492cf92d8062f19f4ad301c113edfd 100644
(file)
--- a/
src/game_mm/export.h
+++ b/
src/game_mm/export.h
@@
-31,23
+31,27
@@
#define MM_MAX_LEVEL_AUTHOR_LEN 32
#define MM_MAX_LEVEL_AUTHOR_LEN 32
-#define EL_
EMPTY_NATIVE_MM
0
-#define EL_
DF_EMPTY_NATIVE_MM 304
+#define EL_
MM_START_1_NATIVE
0
+#define EL_
MM_END_1_NATIVE 155
-#define EL_MM_
START_NATIVE_MM
0
-#define EL_MM_
END_NATIVE_MM 430
+#define EL_MM_
CHAR_START_NATIVE 16
0
+#define EL_MM_
CHAR_END_NATIVE 239
-#define EL_
CHAR_START_NATIVE_MM 16
0
-#define EL_
CHAR_END_NATIVE_MM 239
+#define EL_
MM_START_2_NATIVE 24
0
+#define EL_
MM_END_2_NATIVE 430
-#define EL_
DF_START_NATIVE_MM 24
0
-#define EL_
DF_END_NATIVE_MM 355
+#define EL_
MM_RUNTIME_START_NATIVE 50
0
+#define EL_
MM_RUNTIME_END_NATIVE 504
-#define EL_MM_
RUNTIME_START_NATIVE_MM 5
00
-#define EL_MM_
RUNTIME_END_NATIVE_MM 504
+#define EL_MM_
DUMMY_START_NATIVE 7
00
+#define EL_MM_
DUMMY_END_NATIVE 709
-#define EL_MM_DUMMY_START_NATIVE_MM 700
-#define EL_MM_DUMMY_END_NATIVE_MM 709
+/* elements to be specially mapped */
+#define EL_MM_EMPTY_NATIVE 0
+#define EL_DF_EMPTY_NATIVE 304
+
+/* sounds */
+#define SND_MM_GAME_LEVELTIME_CHARGING 0
/* ------------------------------------------------------------------------- */
/* ------------------------------------------------------------------------- */
@@
-144,6
+148,8
@@
struct GameInfo_MM
boolean cheat_no_overload;
boolean cheat_no_explosion;
boolean cheat_no_overload;
boolean cheat_no_explosion;
+
+ int laser_overload_value;
};
struct LevelInfo_MM
};
struct LevelInfo_MM
@@
-186,13
+192,18
@@
extern struct GameInfo_MM game_mm;
extern struct LevelInfo_MM native_mm_level;
extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
extern struct LevelInfo_MM native_mm_level;
extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
+extern short Ur[MM_MAX_PLAYFIELD_WIDTH][MM_MAX_PLAYFIELD_HEIGHT];
+
extern void mm_open_all();
extern void mm_close_all();
extern void mm_open_all();
extern void mm_close_all();
+void InitElementProperties_MM();
+
extern void InitGfxBuffers_MM();
extern void InitGameEngine_MM();
extern void InitGfxBuffers_MM();
extern void InitGameEngine_MM();
-extern void GameActions_MM(byte *, boolean);
+extern void InitGameActions_MM();
+extern void GameActions_MM(struct MouseActionInfo, boolean);
extern void ClickElement(int, int, int);
extern void ClickElement(int, int, int);