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stopped scanning laser after game was lost (MM engine)
[rocksndiamonds.git]
/
src
/
game_mm
/
export.h
diff --git
a/src/game_mm/export.h
b/src/game_mm/export.h
index 7b6167bc3137e9e8218c9a131a4e57ae7a50459c..07417cee825c1930be9ec088cf685b6a5bc201b1 100644
(file)
--- a/
src/game_mm/export.h
+++ b/
src/game_mm/export.h
@@
-31,23
+31,24
@@
#define MM_MAX_LEVEL_AUTHOR_LEN 32
#define MM_MAX_LEVEL_AUTHOR_LEN 32
-#define EL_
EMPTY_NATIVE_MM
0
-#define EL_
DF_EMPTY_NATIVE_MM 304
+#define EL_
MM_START_1_NATIVE
0
+#define EL_
MM_END_1_NATIVE 155
-#define EL_MM_
START_NATIVE_MM
0
-#define EL_MM_
END_NATIVE_MM 430
+#define EL_MM_
CHAR_START_NATIVE 16
0
+#define EL_MM_
CHAR_END_NATIVE 239
-#define EL_
CHAR_START_NATIVE_MM 16
0
-#define EL_
CHAR_END_NATIVE_MM 239
+#define EL_
MM_START_2_NATIVE 24
0
+#define EL_
MM_END_2_NATIVE 430
-#define EL_
DF_START_NATIVE_MM 24
0
-#define EL_
DF_END_NATIVE_MM 355
+#define EL_
MM_RUNTIME_START_NATIVE 50
0
+#define EL_
MM_RUNTIME_END_NATIVE 504
-#define EL_MM_
RUNTIME_START_NATIVE_MM 5
00
-#define EL_MM_
RUNTIME_END_NATIVE_MM 504
+#define EL_MM_
DUMMY_START_NATIVE 7
00
+#define EL_MM_
DUMMY_END_NATIVE 709
-#define EL_MM_DUMMY_START_NATIVE_MM 700
-#define EL_MM_DUMMY_END_NATIVE_MM 709
+/* elements to be specially mapped */
+#define EL_MM_EMPTY_NATIVE 0
+#define EL_DF_EMPTY_NATIVE 304
/* ------------------------------------------------------------------------- */
/* ------------------------------------------------------------------------- */
@@
-186,14
+187,21
@@
extern struct GameInfo_MM game_mm;
extern struct LevelInfo_MM native_mm_level;
extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
extern struct LevelInfo_MM native_mm_level;
extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
+extern short Ur[MM_MAX_PLAYFIELD_WIDTH][MM_MAX_PLAYFIELD_HEIGHT];
+
extern void mm_open_all();
extern void mm_close_all();
extern void mm_open_all();
extern void mm_close_all();
+void InitElementProperties_MM();
+
extern void InitGfxBuffers_MM();
extern void InitGameEngine_MM();
extern void InitGfxBuffers_MM();
extern void InitGameEngine_MM();
+extern void InitGameEngine_MM_AfterFadingIn();
extern void GameActions_MM(byte *, boolean);
extern void GameActions_MM(byte *, boolean);
+extern void ClickElement(int, int, int);
+
extern unsigned int InitEngineRandom_MM(int);
extern void setLevelInfoToDefaults_MM();
extern unsigned int InitEngineRandom_MM(int);
extern void setLevelInfoToDefaults_MM();