projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
fixed copying level from native R'n'D to MM engine
[rocksndiamonds.git]
/
src
/
game_mm
/
export.h
diff --git
a/src/game_mm/export.h
b/src/game_mm/export.h
index ede401f3071ff6e75e5688ce6dc0c90e1c90b48a..07417cee825c1930be9ec088cf685b6a5bc201b1 100644
(file)
--- a/
src/game_mm/export.h
+++ b/
src/game_mm/export.h
@@
-187,12
+187,17
@@
extern struct GameInfo_MM game_mm;
extern struct LevelInfo_MM native_mm_level;
extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
extern struct LevelInfo_MM native_mm_level;
extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
+extern short Ur[MM_MAX_PLAYFIELD_WIDTH][MM_MAX_PLAYFIELD_HEIGHT];
+
extern void mm_open_all();
extern void mm_close_all();
extern void mm_open_all();
extern void mm_close_all();
+void InitElementProperties_MM();
+
extern void InitGfxBuffers_MM();
extern void InitGameEngine_MM();
extern void InitGfxBuffers_MM();
extern void InitGameEngine_MM();
+extern void InitGameEngine_MM_AfterFadingIn();
extern void GameActions_MM(byte *, boolean);
extern void ClickElement(int, int, int);
extern void GameActions_MM(byte *, boolean);
extern void ClickElement(int, int, int);