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fixed bug with laser not passing between two diagonally placed DF polarizers
[rocksndiamonds.git]
/
src
/
game_mm
/
export.h
diff --git
a/src/game_mm/export.h
b/src/game_mm/export.h
index 6fbe1aa9a9b3c750f4a74db8c7f53f628849a725..014f5deb6c869e7102689c7b18ac8162f11e5764 100644
(file)
--- a/
src/game_mm/export.h
+++ b/
src/game_mm/export.h
@@
-147,6
+147,7
@@
struct GameInfo_MM
boolean level_solved;
boolean game_over;
int game_over_cause;
boolean level_solved;
boolean game_over;
int game_over_cause;
+ char *game_over_message;
boolean cheat_no_overload;
boolean cheat_no_explosion;
boolean cheat_no_overload;
boolean cheat_no_explosion;
@@
-197,8
+198,10
@@
struct EngineSnapshotInfo_MM
short Box[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Angle[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Box[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Angle[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
- short LX,LY, XS,YS, ELX,ELY;
- short CT,Ct;
+ short LX, LY;
+ short XS, YS;
+ short ELX, ELY;
+ short CT, Ct;
int last_LX, last_LY, last_hit_mask;
int hold_x, hold_y;
int last_LX, last_LY, last_hit_mask;
int hold_x, hold_y;