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fixed using custom laser color defined in DF style laser for MM engine
[rocksndiamonds.git]
/
src
/
game_mm
/
export.h
diff --git
a/src/game_mm/export.h
b/src/game_mm/export.h
index e9d84fda44a870cfea5940571bdbf5e6595275c8..b628a8d04c3b16ae3cee8b7479bd175abacaf173 100644
(file)
--- a/
src/game_mm/export.h
+++ b/
src/game_mm/export.h
@@
-141,6
+141,7
@@
struct GameInfo_MM
int lights_still_needed;
int num_keys;
int ball_choice_pos; // current content element choice position
int lights_still_needed;
int num_keys;
int ball_choice_pos; // current content element choice position
+ boolean laser_red, laser_green, laser_blue;
boolean level_solved;
boolean game_over;
boolean level_solved;
boolean game_over;
@@
-164,7
+165,8
@@
struct LevelInfo_MM
int time;
int kettles_needed;
boolean auto_count_kettles;
int time;
int kettles_needed;
boolean auto_count_kettles;
- boolean laser_red, laser_green, laser_blue;
+ boolean mm_laser_red, mm_laser_green, mm_laser_blue;
+ boolean df_laser_red, df_laser_green, df_laser_blue;
char name[MM_MAX_LEVEL_NAME_LEN + 1];
char author[MM_MAX_LEVEL_AUTHOR_LEN + 1];
int score[MM_LEVEL_SCORE_ELEMENTS];
char name[MM_MAX_LEVEL_NAME_LEN + 1];
char author[MM_MAX_LEVEL_AUTHOR_LEN + 1];
int score[MM_LEVEL_SCORE_ELEMENTS];