+
+ if (lev.android_move_cnt-- == 0)
+ lev.android_move_cnt = lev.android_move_time;
+ if (lev.android_clone_cnt-- == 0)
+ lev.android_clone_cnt = lev.android_clone_time;
+ if (lev.ball_state)
+ if (lev.ball_cnt-- == 0)
+ lev.ball_cnt = lev.ball_time;
+ if (lev.lenses_cnt)
+ lev.lenses_cnt--;
+ if (lev.magnify_cnt)
+ lev.magnify_cnt--;
+ if (lev.wheel_cnt)
+ lev.wheel_cnt--;
+ if (lev.wind_cnt)
+ lev.wind_cnt--;
+ if (lev.wonderwall_time && lev.wonderwall_state)
+ lev.wonderwall_time--;
+
+ if (lev.time_initial > 0 &&
+ lev.time > 0 && lev.time <= 50 && lev.time % 5 == 0)
+ play_sound(-1, -1, SAMPLE_time);
+
+ if (lev.wheel_cnt)
+ play_sound(-1, -1, SAMPLE_wheel);
+
+ /* grow amoeba */
+
+ random = Random;
+
+ for (count = lev.amoeba_time; count--;)
+ {
+ x = (random >> 10) % (WIDTH - 2);
+ y = (random >> 20) % (HEIGHT - 2);
+ switch (Cave[y][x])
+ {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xgrass:
+ case Xdirt:
+ case Xsand:
+ case Xplant:
+ case Yplant:
+ if (tab_amoeba[Cave[y-1][x]] ||
+ tab_amoeba[Cave[y][x+1]] ||
+ tab_amoeba[Cave[y+1][x]] ||
+ tab_amoeba[Cave[y][x-1]])
+ Cave[y][x] = Xdrip_eat;
+ }
+
+ random = random * 129 + 1;
+ }
+
+ Random = random;
+
+ /* handle explosions */
+
+ for (y = 1; y < HEIGHT - 1; y++)
+ for (x = 1; x < WIDTH - 1; x++)
+ {
+ switch (Cave[y][x])
+ {
+ case Znormal:
+ Cave[y][x] = Xboom_1;
+ Cave[y-1][x] = tab_explode_normal[Cave[y-1][x]];
+ Cave[y][x-1] = tab_explode_normal[Cave[y][x-1]];
+ Cave[y][x+1] = tab_explode_normal[Cave[y][x+1]];
+ Cave[y+1][x] = tab_explode_normal[Cave[y+1][x]];
+ Cave[y-1][x-1] = tab_explode_normal[Cave[y-1][x-1]];
+ Cave[y-1][x+1] = tab_explode_normal[Cave[y-1][x+1]];
+ Cave[y+1][x-1] = tab_explode_normal[Cave[y+1][x-1]];
+ Cave[y+1][x+1] = tab_explode_normal[Cave[y+1][x+1]];
+ break;
+
+ case Zdynamite:
+ Cave[y][x] = Xboom_1;
+ Cave[y-1][x] = tab_explode_dynamite[Cave[y-1][x]];
+ Cave[y][x-1] = tab_explode_dynamite[Cave[y][x-1]];
+ Cave[y][x+1] = tab_explode_dynamite[Cave[y][x+1]];
+ Cave[y+1][x] = tab_explode_dynamite[Cave[y+1][x]];
+ Cave[y-1][x-1] = tab_explode_dynamite[Cave[y-1][x-1]];
+ Cave[y-1][x+1] = tab_explode_dynamite[Cave[y-1][x+1]];
+ Cave[y+1][x-1] = tab_explode_dynamite[Cave[y+1][x-1]];
+ Cave[y+1][x+1] = tab_explode_dynamite[Cave[y+1][x+1]];
+ break;
+ }
+ }
+
+ /* triple buffering */
+
+ for (y = 0; y < HEIGHT; y++)
+ for (x = 0; x < WIDTH; x++)
+ Next[y][x] = Cave[y][x];
+}