+#if 1
+ Cave[y][x] = Xsand_stonesand_quickout_1;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xsand_stonesand_quickout_2;
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
+ goto loop;
+#else