- register unsigned int x = 0;
- register unsigned int y = 1;
- register unsigned long random = Random;
- register unsigned short *cave_cache = Cave[y]; /* might be a win */
- unsigned long score = 0;
-
- unsigned int temp = 0; /* initialized to make compilers happy */
- unsigned int left = screen_x / TILEX; /* only needed for sounds */
- unsigned int top = screen_y / TILEY;
- unsigned int dx; /* only needed to find closest player */
- unsigned int dy;
+ int x = 0;
+ int y = 1;
+ unsigned int random = RandomEM;
+ short *cave_cache = Cave[y]; /* might be a win */
+ int score = 0;
+
+ int temp = 0; /* initialized to make compilers happy */
+ int dx; /* only needed to find closest player */
+ int dy;
+ int element;