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rnd-20060820-2-src
[rocksndiamonds.git]
/
src
/
game_em
/
synchro_2.c
diff --git
a/src/game_em/synchro_2.c
b/src/game_em/synchro_2.c
index 1ab59546bc14d613ef83c50f0916f547bb32707a..7657bf8ddfda096fbbf52f131f4bd540900ec8a8 100644
(file)
--- a/
src/game_em/synchro_2.c
+++ b/
src/game_em/synchro_2.c
@@
-611,7
+611,7
@@
void synchro_2(void)
Boom[y+2][x-1] = Xemerald;
Boom[y+2][x] = Xemerald;
Boom[y+2][x+1] = Xemerald;
Boom[y+2][x-1] = Xemerald;
Boom[y+2][x] = Xemerald;
Boom[y+2][x+1] = Xemerald;
-#if
0
+#if
PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
score += lev.bug_score;
play_element_sound(x, y, SAMPLE_boom, element);
#endif
score += lev.bug_score;
@@
-637,7
+637,7
@@
void synchro_2(void)
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
-#if
0
+#if
PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
score += lev.tank_score;
play_element_sound(x, y, SAMPLE_boom, element);
#endif
score += lev.tank_score;
@@
-697,7
+697,7
@@
void synchro_2(void)
Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
-#if
0
+#if
PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
lev.eater_pos = (lev.eater_pos + 1) & 7;
play_element_sound(x, y, SAMPLE_boom, element);
#endif
lev.eater_pos = (lev.eater_pos + 1) & 7;
@@
-718,7
+718,7
@@
void synchro_2(void)
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
-#if
0
+#if
PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
score += lev.alien_score;
play_element_sound(x, y, SAMPLE_boom, element);
#endif
score += lev.alien_score;
@@
-799,7
+799,7
@@
void synchro_2(void)
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
-#if
0
+#if
PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
goto loop;
play_element_sound(x, y, SAMPLE_boom, element);
#endif
goto loop;
@@
-2838,7
+2838,7
@@
void synchro_2(void)
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
-#if
0
+#if
PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
goto loop;
play_element_sound(x, y, SAMPLE_boom, element);
#endif
goto loop;
@@
-2863,7
+2863,7
@@
void synchro_2(void)
Boom[y+2][x-1] = Xemerald;
Boom[y+2][x] = Xemerald;
Boom[y+2][x+1] = Xemerald;
Boom[y+2][x-1] = Xemerald;
Boom[y+2][x] = Xemerald;
Boom[y+2][x+1] = Xemerald;
-#if
0
+#if
PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
score += lev.bug_score;
play_element_sound(x, y, SAMPLE_boom, element);
#endif
score += lev.bug_score;
@@
-2889,7
+2889,7
@@
void synchro_2(void)
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
-#if
0
+#if
PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
score += lev.tank_score;
play_element_sound(x, y, SAMPLE_boom, element);
#endif
score += lev.tank_score;
@@
-2911,7
+2911,7
@@
void synchro_2(void)
Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
-#if
0
+#if
PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
lev.eater_pos = (lev.eater_pos + 1) & 7;
play_element_sound(x, y, SAMPLE_boom, element);
#endif
lev.eater_pos = (lev.eater_pos + 1) & 7;
@@
-2932,7
+2932,7
@@
void synchro_2(void)
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
-#if
0
+#if
PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
score += lev.alien_score;
play_element_sound(x, y, SAMPLE_boom, element);
#endif
score += lev.alien_score;
@@
-4189,7
+4189,7
@@
void synchro_2(void)
Boom[y+1][x-1] = Xblank;
Boom[y+1][x] = Xblank;
Boom[y+1][x+1] = Xblank;
Boom[y+1][x-1] = Xblank;
Boom[y+1][x] = Xblank;
Boom[y+1][x+1] = Xblank;
-#if
0
+#if
PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
goto loop;
play_element_sound(x, y, SAMPLE_boom, element);
#endif
goto loop;
@@
-4878,7
+4878,7
@@
void synchro_2(void)
Boom[y+1][x-1] = Xemerald;
Boom[y+1][x] = Xemerald;
Boom[y+1][x+1] = Xemerald;
Boom[y+1][x-1] = Xemerald;
Boom[y+1][x] = Xemerald;
Boom[y+1][x+1] = Xemerald;
-#if
0
+#if
PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
goto loop;
play_element_sound(x, y, SAMPLE_boom, element);
#endif
goto loop;
@@
-4897,19
+4897,22
@@
void synchro_2(void)
Boom[y+1][x-1] = Xblank;
Boom[y+1][x] = Xblank;
Boom[y+1][x+1] = Xblank;
Boom[y+1][x-1] = Xblank;
Boom[y+1][x] = Xblank;
Boom[y+1][x+1] = Xblank;
-#if
0
+#if
PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
goto loop;
case Xboom_android:
play_element_sound(x, y, SAMPLE_boom, element);
#endif
goto loop;
case Xboom_android:
-#if
0
+#if
PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, Xandroid);
#endif
case Xboom_1:
Next[y][x] = Xboom_2;
play_element_sound(x, y, SAMPLE_boom, Xandroid);
#endif
case Xboom_1:
Next[y][x] = Xboom_2;
-#if 1
- play_sound(x, y, SAMPLE_boom);
+#if !PLAY_ELEMENT_SOUND
+ if (x != lev.exit_x && y != lev.exit_y)
+ play_sound(x, y, SAMPLE_boom);
+ else
+ lev.exit_x = lev.exit_y = -1;
#endif
goto loop;
#endif
goto loop;