-
-#else
-
- ply1.oldx = ply1.x;
- ply1.oldy = ply1.y;
- ply1.anim = SPR_still;
- ply2.oldx = ply2.x;
- ply2.oldy = ply2.y;
- ply2.anim = SPR_still;
-
- if (RandomEM & 256)
- {
- if (ply1.alive) check_player(&ply1);
- if (ply2.alive) check_player(&ply2);
- }
- else
- {
- if (ply2.alive) check_player(&ply2);
- if (ply1.alive) check_player(&ply1);
- }
-
- if (ply1.alive)
- {
- if (Cave[ply1.oldy][ply1.oldx] == Zplayer)
- {
- Cave[ply1.oldy][ply1.oldx] = Xblank;
- Next[ply1.oldy][ply1.oldx] = Xblank;
- }
-
- if (Cave[ply1.y][ply1.x] == Xblank)
- {
- Cave[ply1.y][ply1.x] = Zplayer;
- Next[ply1.y][ply1.x] = Zplayer;
- }
- }
-
- if (ply2.alive)
- {
- if (Cave[ply2.oldy][ply2.oldx] == Zplayer)
- {
- Cave[ply2.oldy][ply2.oldx] = Xblank;
- Next[ply2.oldy][ply2.oldx] = Xblank;
- }
-
- if (Cave[ply2.y][ply2.x] == Xblank)
- {
- Cave[ply2.y][ply2.x] = Zplayer;
- Next[ply2.y][ply2.x] = Zplayer;
- }
- }
-
-#endif