+ player_digfield(ply, dx, dy);
+ }
+}
+
+static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
+{
+ int anim = (dx < 0 ? 3 : dx > 0 ? 1 : dy < 0 ? 0 : dy > 0 ? 2 : 2);
+ unsigned int oldx = ply->x;
+ unsigned int oldy = ply->y;
+ register unsigned int x = oldx + dx;
+ register unsigned int y = oldy + dy;
+ boolean result = TRUE;
+
+ if (!dx && !dy) /* no direction specified */
+ return FALSE;
+
+ if (dx && dy && ply->joy_snap) /* more than one direction specified */
+ return FALSE;
+
+ if (ply->joy_snap == 0) /* player wants to move */
+ {
+ int element = Cave[y][x];
+