- ply->joy_stick = 1;
- ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0;
- ply->dynamite_cnt = 0; /* reset dynamite timer if we move */
-
- if(ply->joy_fire == 0) {
- switch(Cave[y][x]) { /* fire is released */
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Zplayer;
- Next[y][x] = Zplayer;
- play[SAMPLE_blank] = 1;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xboom_android:
- case Xboom_1:
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xgrass:
- Cave[y][x] = dy ? (dy < 0 ? Ygrass_nB : Ygrass_sB) : (dx > 0 ? Ygrass_eB : Ygrass_wB);
- Next[y][x] = Zplayer;
- play[SAMPLE_dirt] = 1;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xdirt:
- Cave[y][x] = dy ? (dy < 0 ? Ydirt_nB : Ydirt_sB) : (dx > 0 ? Ydirt_eB : Ydirt_wB);
- Next[y][x] = Zplayer;
- play[SAMPLE_dirt] = 1;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xdiamond:
- case Xdiamond_pause:
- Cave[y][x] = Ydiamond_eat;
- Next[y][x] = Zplayer;
- play[SAMPLE_collect] = 1;
- lev.score += lev.diamond_score;
- lev.required = lev.required < 3 ? 0 : lev.required - 3;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xemerald:
- case Xemerald_pause:
- Cave[y][x] = Yemerald_eat;
- Next[y][x] = Zplayer;
- play[SAMPLE_collect] = 1;
- lev.score += lev.emerald_score;
- lev.required = lev.required < 1 ? 0 : lev.required - 1;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xdynamite:
- Cave[y][x] = Ydynamite_eat;
- Next[y][x] = Zplayer;
- play[SAMPLE_collect] = 1;
- lev.score += lev.dynamite_score;
- ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xkey_1:
- ply->keys |= 0x01; goto key_walk;
- case Xkey_2:
- ply->keys |= 0x02; goto key_walk;
- case Xkey_3:
- ply->keys |= 0x04; goto key_walk;
- case Xkey_4:
- ply->keys |= 0x08; goto key_walk;
- case Xkey_5:
- ply->keys |= 0x10; goto key_walk;
- case Xkey_6:
- ply->keys |= 0x20; goto key_walk;
- case Xkey_7:
- ply->keys |= 0x40; goto key_walk;
- case Xkey_8:
- ply->keys |= 0x80; goto key_walk;
- key_walk:
- Cave[y][x] = Yball_eat;
- Next[y][x] = Zplayer;
- play[SAMPLE_collect] = 1;
- lev.score += lev.key_score;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xlenses:
- Cave[y][x] = Yball_eat;
- Next[y][x] = Zplayer;
- play[SAMPLE_collect] = 1;
- lev.score += lev.lenses_score;
- lev.lenses_cnt = lev.lenses_time;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xmagnify:
- Cave[y][x] = Yball_eat;
- Next[y][x] = Zplayer;
- play[SAMPLE_collect] = 1;
- lev.score += lev.magnify_score;
- lev.magnify_cnt = lev.magnify_time;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xstone:
- if(dy) break;
- switch(Cave[y][x+dx]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- if(Cave[y-1][x+dx+1] == Xblank) Cave[y-1][x+dx+1] = Yacid_splash_eB;
- if(Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB;
- play[SAMPLE_acid] = 1;
- goto stone_walk;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x+dx] = dx > 0 ? Ystone_e : Ystone_w;
- Next[y][x+dx] = Xstone_pause;
- stone_walk:
- Cave[y][x] = dx > 0 ? Ystone_eB : Ystone_wB;
- Next[y][x] = Zplayer;
- play[SAMPLE_roll] = 1;
- ply->x = x;
- }
- ply->anim = SPR_push + anim;
- break;
- case Xbomb:
- if(dy) break;
- switch(Cave[y][x+dx]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- if(Cave[y-1][x+dx+1] == Xblank) Cave[y-1][x+dx+1] = Yacid_splash_eB;
- if(Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB;
- play[SAMPLE_acid] = 1;
- goto bomb_walk;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x+dx] = dx > 0 ? Ybomb_e : Ybomb_w;
- Next[y][x+dx] = Xbomb_pause;
- bomb_walk:
- Cave[y][x] = dx > 0 ? Ybomb_eB : Ybomb_wB;
- Next[y][x] = Zplayer;
- play[SAMPLE_roll] = 1;
- ply->x = x;
- }
- ply->anim = SPR_push + anim;
- break;
- case Xnut:
- if(dy) break;
- switch(Cave[y][x+dx]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- if(Cave[y-1][x+dx+1] == Xblank) Cave[y-1][x+dx+1] = Yacid_splash_eB;
- if(Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB;
- play[SAMPLE_acid] = 1;
- goto nut_walk;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x+dx] = dx > 0 ? Ynut_e : Ynut_w;
- Next[y][x+dx] = Xnut_pause;
- nut_walk:
- Cave[y][x] = dx > 0 ? Ynut_eB : Ynut_wB;
- Next[y][x] = Zplayer;
- play[SAMPLE_roll] = 1;
- ply->x = x;
- }
- ply->anim = SPR_push + anim;
- break;
- case Xspring:
- if(dy) break;
- switch(Cave[y][x+dx]) {
- case Xalien:
- case Xalien_pause:
- Cave[y][x] = dx > 0 ? Yspring_kill_eB : Yspring_kill_wB;
- Cave[y][x+dx] = dx > 0 ? Yspring_kill_e : Yspring_kill_w;
- Next[y][x] = Zplayer;
- Next[y][x+dx] = dx > 0 ? Xspring_e : Xspring_w;
- play[SAMPLE_slurp] = 1;
- lev.score += lev.slurp_score;
- ply->x = x;
- break;
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- if(Cave[y-1][x+dx+1] == Xblank) Cave[y-1][x+dx+1] = Yacid_splash_eB;
- if(Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB;
- play[SAMPLE_acid] = 1;
- goto spring_walk;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x+dx] = dx > 0 ? Yspring_e : Yspring_w;
- Next[y][x+dx] = dx > 0 ? Xspring_e : Xspring_w;
- spring_walk:
- Cave[y][x] = dx > 0 ? Yspring_eB : Yspring_wB;
- Next[y][x] = Zplayer;
- play[SAMPLE_roll] = 1;
- ply->x = x;
- }
- ply->anim = SPR_push + anim;
- break;
- case Xspring_pause:
- case Xstone_pause:
- case Xbomb_pause:
- case Xnut_pause:
- case Xsand_stonein_1:
- case Xsand_stonein_2:
- case Xsand_stonein_3:
- case Xsand_stonein_4:
- if(dy) break;
- ply->anim = SPR_push + anim;
- break;
- case Xballoon:
- switch(Cave[y+dy][x+dx]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- if(Cave[y+dy-1][x+dx+1] == Xblank) Cave[y+dy-1][x+dx+1] = Yacid_splash_eB;
- if(Cave[y+dy-1][x+dx-1] == Xblank) Cave[y+dy-1][x+dx-1] = Yacid_splash_wB;
- play[SAMPLE_acid] = 1;
- goto balloon_walk;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y+dy][x+dx] = dy ? (dy < 0 ? Yballoon_n : Yballoon_s) : (dx > 0 ? Yballoon_e : Yballoon_w);
- Next[y+dy][x+dx] = Xballoon;
- balloon_walk:
- Cave[y][x] = dy ? (dy < 0 ? Yballoon_nB : Yballoon_sB) : (dx > 0 ? Yballoon_eB : Yballoon_wB);
- Next[y][x] = Zplayer;
- play[SAMPLE_push] = 1;
- ply->x = x;
- ply->y = y;
- }
- ply->anim = SPR_push + anim;
- break;
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- switch(Cave[y+dy][x+dx]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- if(Cave[y+dy-1][x+dx+1] == Xblank) Cave[y+dy-1][x+dx+1] = Yacid_splash_eB;
- if(Cave[y+dy-1][x+dx-1] == Xblank) Cave[y+dy-1][x+dx-1] = Yacid_splash_wB;
- play[SAMPLE_acid] = 1;
- goto android_walk;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y+dy][x+dx] = dy ? (dy < 0 ? Yandroid_n : Yandroid_s) : (dx > 0 ? Yandroid_e : Yandroid_w);
- Next[y+dy][x+dx] = dy ? (dy < 0 ? Xandroid_2_n : Xandroid_2_s) : (dx > 0 ? Xandroid_2_e : Xandroid_2_w);
- android_walk:
- Cave[y][x] = dy ? (dy < 0 ? Yandroid_nB : Yandroid_sB) : (dx > 0 ? Yandroid_eB : Yandroid_wB);
- Next[y][x] = Zplayer;
- play[SAMPLE_push] = 1;
- ply->x = x;
- ply->y = y;
- }
- ply->anim = SPR_push + anim;
- break;
- case Xdoor_1:
- case Xfake_door_1:
- if(ply->keys & 0x01) goto door_walk; else break;
- case Xdoor_2:
- case Xfake_door_2:
- if(ply->keys & 0x02) goto door_walk; else break;
- case Xdoor_3:
- case Xfake_door_3:
- if(ply->keys & 0x04) goto door_walk; else break;
- case Xdoor_4:
- case Xfake_door_4:
- if(ply->keys & 0x08) goto door_walk; else break;
- case Xdoor_5:
- case Xfake_door_5:
- if(ply->keys & 0x10) goto door_walk; else break;
- case Xdoor_6:
- case Xfake_door_6:
- if(ply->keys & 0x20) goto door_walk; else break;
- case Xdoor_7:
- case Xfake_door_7:
- if(ply->keys & 0x40) goto door_walk; else break;
- case Xdoor_8:
- case Xfake_door_8:
- if(ply->keys & 0x80) goto door_walk; else break;
- door_walk:
- if(!tab_blank[Cave[y+dy][x+dx]]) break;
- Cave[y+dy][x+dx] = Zplayer;
- Next[y+dy][x+dx] = Zplayer;
- play[SAMPLE_door] = 1;
- ply->anim = SPR_walk + anim;
- ply->x = x + dx;
- ply->y = y + dy;
- break;
- case Xwheel:
- play[SAMPLE_press] = 1;
- lev.wheel_cnt = lev.wheel_time;
- lev.wheel_x = x;
- lev.wheel_y = y;
- break;
- case Xwind_n:
- lev.wind_direction = 0; goto wind_walk;
- case Xwind_e:
- lev.wind_direction = 1; goto wind_walk;
- case Xwind_s:
- lev.wind_direction = 2; goto wind_walk;
- case Xwind_w:
- lev.wind_direction = 3; goto wind_walk;
- case Xwind_nesw:
- lev.wind_direction = dy ? (dy < 0 ? 0 : 2) : (dx > 0 ? 1 : 3); goto wind_walk;
- wind_walk:
- play[SAMPLE_press] = 1;
- lev.wind_cnt = lev.wind_time;
- break;
- case Xwind_stop:
- play[SAMPLE_press] = 1;
- lev.wind_cnt = 0;
- break;
- case Xswitch:
- play[SAMPLE_press] = 1;
- lev.ball_cnt = lev.ball_time;
- lev.ball_state = !lev.ball_state;
- break;
- case Xplant:
- Cave[y][x] = Yplant;
- Next[y][x] = Xplant;
- play[SAMPLE_blank] = 1;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xexit_1:
- case Xexit_2:
- case Xexit_3:
- play[SAMPLE_exit] = 1;
- if(--lev.home == 0) lev.score += lev.time * lev.exit_score / 100;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- }
- } else {
- switch(Cave[y][x]) { /* fire is pressed */
- case Xgrass:
- case Xdirt:
- Cave[y][x] = Yball_eat;
- Next[y][x] = Xblank;
- play[SAMPLE_dirt] = 1;
- ply->anim = SPR_spray + anim;
- break;
- case Xdiamond:
- case Xdiamond_pause:
- Cave[y][x] = Ydiamond_eat;
- Next[y][x] = Xblank;
- play[SAMPLE_collect] = 1;
- lev.score += lev.diamond_score;
- lev.required = lev.required < 3 ? 0 : lev.required - 3;
- ply->anim = SPR_walk + anim;
- break;
- case Xemerald:
- case Xemerald_pause:
- Cave[y][x] = Yemerald_eat;
- Next[y][x] = Xblank;
- play[SAMPLE_collect] = 1;
- lev.score += lev.emerald_score;
- lev.required = lev.required < 1 ? 0 : lev.required - 1;
- ply->anim = SPR_walk + anim;
- break;
- case Xdynamite:
- Cave[y][x] = Ydynamite_eat;
- Next[y][x] = Xblank;
- play[SAMPLE_collect] = 1;
- lev.score += lev.dynamite_score;
- ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
- ply->anim = SPR_walk + anim;
- break;
- case Xkey_1:
- ply->keys |= 0x01; goto key_shoot;
- case Xkey_2:
- ply->keys |= 0x02; goto key_shoot;
- case Xkey_3:
- ply->keys |= 0x04; goto key_shoot;
- case Xkey_4:
- ply->keys |= 0x08; goto key_shoot;
- case Xkey_5:
- ply->keys |= 0x10; goto key_shoot;
- case Xkey_6:
- ply->keys |= 0x20; goto key_shoot;
- case Xkey_7:
- ply->keys |= 0x40; goto key_shoot;
- case Xkey_8:
- ply->keys |= 0x80; goto key_shoot;
- key_shoot:
- Cave[y][x] = Yball_eat;
- Next[y][x] = Xblank;
- play[SAMPLE_collect] = 1;
- lev.score += lev.key_score;
- ply->anim = SPR_walk + anim;
- break;
- case Xlenses:
- Cave[y][x] = Yball_eat;
- Next[y][x] = Xblank;
- play[SAMPLE_collect] = 1;
- lev.score += lev.lenses_score;
- lev.lenses_cnt = lev.lenses_time;
- ply->anim = SPR_walk + anim;
- break;
- case Xmagnify:
- Cave[y][x] = Yball_eat;
- Next[y][x] = Xblank;
- play[SAMPLE_collect] = 1;
- lev.score += lev.magnify_score;
- lev.magnify_cnt = lev.magnify_time;
- ply->anim = SPR_walk + anim;
- break;
- }