lev.score += lev.dynamite_score;
ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
ply->anim = SPR_walk + anim;
lev.score += lev.dynamite_score;
ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
ply->anim = SPR_walk + anim;