+ ply->dynamite_cnt = 0; /* reset dynamite timer if we move */
+ ply->joy_spin = !ply->joy_spin;
+
+ if (ply->joy_snap == 0) /* player wants to move */
+ {
+ boolean moved = FALSE;
+
+ if (ply->last_move_dir & MV_HORIZONTAL)
+ {
+ if (!(moved = player_digfield(ply, 0, dy)))
+ moved = player_digfield(ply, dx, 0);
+ }
+ else
+ {
+ if (!(moved = player_digfield(ply, dx, 0)))
+ moved = player_digfield(ply, 0, dy);
+ }
+
+ if (moved)
+ {
+ if (oldx != ply->x)
+ ply->last_move_dir = (dx < 0 ? MV_LEFT : MV_RIGHT);
+ else if (oldy != ply->y)
+ ply->last_move_dir = (dy < 0 ? MV_UP : MV_DOWN);
+
+ game_em.any_player_moving = TRUE;
+ game_em.last_moving_player = ply->num;
+ game_em.last_player_direction[ply->num] = ply->last_move_dir;
+ }
+ }
+ else /* player wants to snap */
+ {
+ game_em.any_player_snapping = player_digfield(ply, dx, dy);
+ }
+}