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fixed some pre-processor defines in EM engine source file
[rocksndiamonds.git]
/
src
/
game_em
/
synchro_1.c
diff --git
a/src/game_em/synchro_1.c
b/src/game_em/synchro_1.c
index 08a823a0b359d4ba6f22f7d2f103e66a45fe3f6f..dc7139383bc2e599406bba92c8fd043366f06f12 100644
(file)
--- a/
src/game_em/synchro_1.c
+++ b/
src/game_em/synchro_1.c
@@
-173,7
+173,7
@@
static boolean player_killed(struct PLAYER *ply)
case Xdynamite_2:
case Xdynamite_3:
case Xdynamite_4:
case Xdynamite_2:
case Xdynamite_3:
case Xdynamite_4:
-#if
1
+#if
def EM_ENGINE_USE_ADDITIONAL_ELEMENTS
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
@@
-490,7
+490,7
@@
static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
case Xacid_splash_w:
Cave[y][x] = Zplayer;
Next[y][x] = Zplayer;
case Xacid_splash_w:
Cave[y][x] = Zplayer;
Next[y][x] = Zplayer;
-#if
1
+#if
def EM_ENGINE_USE_ADDITIONAL_ELEMENTS
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3: