play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.dynamite_score;
ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.dynamite_score;
ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;